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janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
..
components split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
scripting split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
serialization split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
system split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
tests Avoid hardcoding the actor entity template details. 2011-04-06 21:01:00 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp Integrates random maps with Atlas. Fixes #460. 2011-04-14 04:01:59 +00:00
Simulation2.h Integrates random maps with Atlas. Fixes #460. 2011-04-14 04:01:59 +00:00
TypeList.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00