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forked from 0ad/0ad
0ad/source/tools/rmgen/objectgroupplacer.h
Matei 467b14e928 - Added stay-in-tile-class and border-tile-class constraints.
- Made objects snap to terrain (the game does this automatically for
entities but it was a problem with actors)
- Small enhancements to the RMS API
- New version of cantabrian_highlands

This was SVN commit r2688.
2005-09-08 01:20:51 +00:00

16 lines
302 B
C++

#ifndef __OBJECTGROUPPLACER_H__
#define __OBJECTGROUPPLACER_H__
#include "constraint.h"
#include "object.h"
class ObjectGroupPlacer
{
public:
virtual bool place(class Map* m, int player, Constraint* constr) = 0;
ObjectGroupPlacer(void);
virtual ~ObjectGroupPlacer(void);
};
#endif