Matei
1bedd9457a
- Added a "dropsite" aura to mills, farmsteads and civil centers, and modified the gathering code so you can only gather objects that have this aura on them from one of these buildings. You can also add a traits.supply.forageable tag to an entity to make it ignore the requirement for dropsites and gather it wherever it is. I did this for hunting, so you can hunt without being near a farmstead. This was SVN commit r3265.
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_defense_wall"
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>
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<Traits>
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<Id>
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<Specific>Homah</Specific>
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<Civ>Carthaginians</Civ>
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<History>The Carthaginians built what are referred to as ?triple walls? to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
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</Id>
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</Traits>
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<Actor>structures/carthaginians/wall.xml</Actor>
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</Entity> |