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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
2012-02-22 19:54:53 +00:00
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ai Added some extra garrison related functions. Fixes #1164. 2012-02-13 22:41:15 +00:00
components Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates). 2012-02-12 21:18:50 +00:00
data Change of default AI for random maps 2011-12-11 21:30:17 +00:00
helpers # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
templates Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones. 2012-02-22 19:54:53 +00:00