1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/random
2012-04-04 20:53:17 +00:00
..
rmgen Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
aegean_sea.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
aegean_sea.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
alpine_lakes.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
alpine_lakes.json Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
alpine_valley.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
alpine_valley.json Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
anatolian_plateau.js Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game. 2012-03-02 13:17:35 +00:00
anatolian_plateau.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
archipelago.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
archipelago.json Fixed the description for archipelago. 2012-03-17 08:24:50 +00:00
ardennes_forest.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
ardennes_forest.json Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers". 2012-02-26 15:01:24 +00:00
atlas_mountains.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
atlas_mountains.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
blank.js Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
cantabrian_highlands.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
cantabrian_highlands.json Changes Cantabrian Highlands random map to temperate biome 2011-07-04 23:54:04 +00:00
canyon.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
canyon.json Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
continent.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
continent.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
corsica.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
corsica.json #Corsica random map script by wraitii. 2012-03-07 19:17:01 +00:00
fortress.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
fortress.json More random maps and FeXoR's wall system. 2012-03-18 07:53:18 +00:00
guadalquivir_river.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
guadalquivir_river.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
gulf_of_bothnia.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
gulf_of_bothnia.json More random maps and FeXoR's wall system. 2012-03-18 07:53:18 +00:00
hyrcanian_shores.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
hyrcanian_shores.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
islands.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
islands.json Oasis tweaks. 2011-09-08 03:35:31 +00:00
lake.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
lake.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
latium.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
latium.json Tweaks resources in all random maps. 2011-05-06 23:50:30 +00:00
migration.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
migration.json Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
neareastern_badlands.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
neareastern_badlands.json Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
new_rms_test.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
new_rms_test.json Fixes filter behavior in setup when switching map type. 2011-03-27 22:00:49 +00:00
persian_highlands.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
persian_highlands.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
pheonician_levant.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
pheonician_levant.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
rhine_marshlands.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
rhine_marshlands.json Added Rhine Marshlands 2012-03-08 19:46:38 +00:00
rivers.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
rivers.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
saharan_oases.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
saharan_oases.json Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
snowflake_searocks.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
snowflake_searocks.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00
the_nile.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
the_nile.json Added new Random maps. Updated the existing ones with the new starting unit formation. 2012-02-24 10:34:05 +00:00