Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
38 lines
943 B
XML
Executable File
38 lines
943 B
XML
Executable File
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_melee_isw">
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<Actor>units/dude2.xml</Actor>
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<Traits>
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<Id
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civ_code="iber"
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civ="The Iberians"
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internal_only="false"
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specific="Dude"
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ranked="Basic Dude"
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icon="unit_dude"
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icon_cell=""
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rollover="Iberian Dudes have average attack and armour."
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history="After a troubled childhood, Brad Jones took up a career as a stunt double for computer-generated characters. Some time later, he was invited on to the team by Jason Bishop, and can currently be seen playing Iberian Dude in the latest round of combat tests."
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/>
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<!-- Should stop 2 hack, 1 pierce damage... -->
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<Armour
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value="2"
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crush="0.0"
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hack="0.667"
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pierce="0.333"
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/>
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</Traits>
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<Actions>
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<!-- 4 hack, 2 pierce damage... -->
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<Attack
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range="2.0"
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damage="6"
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crush="0.0"
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hack="0.667"
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pierce="0.333"
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/>
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</Actions>
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</Entity>
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