85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Material.h"
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#include "lib/ogl.h"
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#include "ps/Game.h"
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#include "ps/Overlay.h" // for CColor
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CMaterial NullMaterial;
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static SMaterialColor BrokenColor(0.3f, 0.3f, 0.3f, 1.0f);
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CMaterial::CMaterial() :
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m_Alpha(false),
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m_PlayerID(INVALID_PLAYER),
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m_TextureColor(BrokenColor),
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m_UsePlayerColor(false),
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m_UseTextureColor(false)
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{
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}
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SMaterialColor CMaterial::GetObjectColor()
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{
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if (m_UseTextureColor)
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return m_TextureColor;
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return GetPlayerColor();
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}
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SMaterialColor CMaterial::GetPlayerColor()
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{
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if (m_PlayerID == -1)
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return BrokenColor;
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CColor c(g_Game->GetPlayerColour(m_PlayerID));
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return SMaterialColor(c.r, c.g, c.b, c.a);
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}
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void CMaterial::SetPlayerID(player_id_t id)
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{
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m_PlayerID = id;
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}
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void CMaterial::SetUsePlayerColor(bool use)
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{
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m_UsePlayerColor = use;
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}
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void CMaterial::SetUseTextureColor(bool use)
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{
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m_UseTextureColor = use;
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}
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void CMaterial::SetTextureColor(const CColor& colour)
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{
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m_TextureColor = SMaterialColor(colour.r, colour.g, colour.b, colour.a);
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}
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void CMaterial::SetTexture(const CStr& texture)
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{
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m_Texture = texture;
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}
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void CMaterial::SetUsesAlpha(bool flag)
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{
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m_Alpha = flag;
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}
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