wraitii
d9748173c7
We can currently specify a custom tooltip for an icon. This extends that to a generic tag `[tooltip='something']...[/tooltip]` for any particular piece of text, and removes the iconTooltip hardcoding by instead using a virtual `GetTooltipText` call since all IGUIObject descendants have a tooltip. This is both cleaner & more efficient. Removes the ability to set a custom tooltip style (that doesn't seem particularly useful), it'll reuse the style of the CText itself. Differential Revision: https://code.wildfiregames.com/D3895 This was SVN commit r25353.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GUITOOLTIP
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#define INCLUDED_GUITOOLTIP
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class IGUIObject;
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class CGUI;
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#include "maths/Vector2D.h"
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#include "ps/CStr.h"
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class GUITooltip
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{
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public:
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NONCOPYABLE(GUITooltip);
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GUITooltip();
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void Update(IGUIObject* Nearest, const CVector2D& MousePos, CGUI& GUI);
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private:
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void ShowTooltip(IGUIObject* obj, const CVector2D& pos, const CStr& style, CGUI& pGUI);
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void HideTooltip(const CStr& style, CGUI& pGUI);
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bool GetTooltip(IGUIObject* obj, CStr& style);
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int m_State;
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IGUIObject* m_PreviousObject;
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CStr m_PreviousTooltipName;
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CVector2D m_PreviousMousePos;
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double m_Time;
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};
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#endif // INCLUDED_GUITOOLTIP
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