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forked from 0ad/0ad
0ad/source/gui
vladislavbelov 4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
..
ObjectBases Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00
ObjectTypes Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
Scripting Moves cursor to VideoMode to draw it via SDL. 2021-09-21 22:44:46 +00:00
SettingTypes Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00
tests Remove executable bit on some source files. 2021-09-12 18:41:51 +00:00
CGUI.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
CGUI.h Removes raw pointers management from sprites owned by CGUI. 2021-06-06 00:32:49 +00:00
CGUIScrollBarVertical.cpp Provides Canvas2D for sprite rendering. 2021-05-29 19:47:36 +00:00
CGUIScrollBarVertical.h Provides Canvas2D for sprite rendering. 2021-05-29 19:47:36 +00:00
CGUISetting.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
CGUISetting.h Split JS conversions from ScriptInterface. 2021-05-13 09:43:33 +00:00
CGUISprite.cpp Removes raw pointers management from sprites owned by CGUI. 2021-06-06 00:32:49 +00:00
CGUISprite.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
CGUIText.cpp Make scale variables constant 2022-02-06 11:11:35 +00:00
CGUIText.h Provides Canvas2D for sprite rendering. 2021-05-29 19:47:36 +00:00
GUIManager.cpp Moves game load progress update function from GameSetup to CGUIManager. 2022-01-01 12:23:24 +00:00
GUIManager.h Moves game load progress update function from GameSetup to CGUIManager. 2022-01-01 12:23:24 +00:00
GUIMatrix.cpp Make scale variables constant 2022-02-06 11:11:35 +00:00
GUIMatrix.h Move GetDefaultGuiMatrix to a separate file. 2019-08-04 03:52:00 +00:00
GUIObjectTypes.cpp Map flares 2021-06-05 17:37:18 +00:00
GUIRenderer.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
GUIRenderer.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00
GUIStringConversions.cpp Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
GUITooltip.cpp Change GUI settings to explicitly be member variables. 2021-05-06 08:22:37 +00:00
GUITooltip.h Generalize icon-specific tooltips to a tag, streamline code. 2021-05-01 12:38:05 +00:00
IGUIScrollBar.cpp Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
IGUIScrollBar.h Provides Canvas2D for sprite rendering. 2021-05-29 19:47:36 +00:00
SGUIIcon.h Moves CSize into a separate file and renames it to CSize2D according to other geometric entities. 2021-03-27 16:08:06 +00:00
SGUIMessage.h Allow right-click on disabled buttons. 2020-11-14 18:16:24 +00:00
SGUIStyle.h Move GUIbase structs and enums to separate files. 2019-10-01 12:46:55 +00:00