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Mythos_Ruler
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
...
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
..
art
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
2005-12-27 07:29:37 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
fixed some collision radius issues
2005-12-27 00:27:07 +00:00
fonts
Committing updated font with a bit of test text while experimenting with accented characters.
2005-09-03 21:00:43 +00:00
gui
Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
2005-12-17 00:24:43 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
some player ownership changes for some combat testing
2005-12-27 00:00:22 +00:00
shaders
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00