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0ad/binaries/data/mods/public/shaders
Ykkrosh fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
..
globallight.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_base.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_light.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_light.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_lightp.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_lightp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancingp.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancingp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_light.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_light.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_lightp.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_lightp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
postouv1.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
water_high.fs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.vs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00