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forked from 0ad/0ad
0ad/source/ps/Mod.cpp
wraitii 4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00

340 lines
9.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Mod.h"
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include <algorithm>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <unordered_map>
std::vector<CStr> g_modsLoaded;
std::vector<CStr> g_incompatibleMods;
std::vector<CStr> g_failedMods;
std::vector<std::vector<CStr>> g_LoadedModVersions;
CmdLineArgs g_args;
JS::Value Mod::GetAvailableMods(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
const Paths paths(g_args);
// loop over all possible paths
OsPath modPath = paths.RData()/"mods";
OsPath modUserPath = paths.UserData()/"mods";
DirectoryNames modDirs;
DirectoryNames modDirsUser;
GetDirectoryEntries(modPath, NULL, &modDirs);
// Sort modDirs so that we can do a fast lookup below
std::sort(modDirs.begin(), modDirs.end());
PIVFS vfs = CreateVfs();
for (DirectoryNames::iterator iter = modDirs.begin(); iter != modDirs.end(); ++iter)
{
vfs->Clear();
// Mount with lowest priority, we don't want to overwrite anything
if (vfs->Mount(L"", modPath / *iter / "", VFS_MOUNT_MUST_EXIST, VFS_MIN_PRIORITY) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(rq.cx);
if (!Script::ParseJSON(rq, modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(rq.cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
GetDirectoryEntries(modUserPath, NULL, &modDirsUser);
bool dev = InDevelopmentCopy();
for (DirectoryNames::iterator iter = modDirsUser.begin(); iter != modDirsUser.end(); ++iter)
{
// If we are in a dev copy we do not mount mods in the user mod folder that
// are already present in the mod folder, thus we skip those here.
if (dev && std::binary_search(modDirs.begin(), modDirs.end(), *iter))
continue;
vfs->Clear();
// Mount with lowest priority, we don't want to overwrite anything
if (vfs->Mount(L"", modUserPath / *iter / "", VFS_MOUNT_MUST_EXIST, VFS_MIN_PRIORITY) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(rq.cx);
if (!Script::ParseJSON(rq, modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(rq.cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
return JS::ObjectValue(*obj);
}
const std::vector<CStr>& Mod::GetEnabledMods()
{
return g_modsLoaded;
}
const std::vector<CStr>& Mod::GetIncompatibleMods()
{
return g_incompatibleMods;
}
const std::vector<CStr>& Mod::GetFailedMods()
{
return g_failedMods;
}
const std::vector<CStr>& Mod::GetModsFromArguments(const CmdLineArgs& args, int flags)
{
const bool initMods = (flags & INIT_MODS) == INIT_MODS;
const bool addPublic = (flags & INIT_MODS_PUBLIC) == INIT_MODS_PUBLIC;
if (!initMods)
return g_modsLoaded;
g_modsLoaded = args.GetMultiple("mod");
if (addPublic)
g_modsLoaded.insert(g_modsLoaded.begin(), "public");
g_modsLoaded.insert(g_modsLoaded.begin(), "mod");
return g_modsLoaded;
}
void Mod::SetDefaultMods()
{
g_modsLoaded.clear();
g_modsLoaded.insert(g_modsLoaded.begin(), "mod");
}
void Mod::ClearIncompatibleMods()
{
g_incompatibleMods.clear();
g_failedMods.clear();
}
bool Mod::CheckAndEnableMods(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));
if (!AreModsCompatible(scriptInterface, mods, availableMods))
{
g_failedMods = mods;
return false;
}
g_modsLoaded = mods;
return true;
}
bool Mod::AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods, const JS::RootedValue& availableMods)
{
ScriptRequest rq(scriptInterface);
std::unordered_map<CStr, std::vector<CStr>> modDependencies;
std::unordered_map<CStr, CStr> modNameVersions;
for (const CStr& mod : mods)
{
if (mod == "mod")
continue;
JS::RootedValue modData(rq.cx);
// Requested mod is not available, fail
if (!Script::HasProperty(rq, availableMods, mod.c_str()))
{
g_incompatibleMods.push_back(mod);
continue;
}
if (!Script::GetProperty(rq, availableMods, mod.c_str(), &modData))
{
g_incompatibleMods.push_back(mod);
continue;
}
std::vector<CStr> dependencies;
CStr version;
CStr name;
Script::GetProperty(rq, modData, "dependencies", dependencies);
Script::GetProperty(rq, modData, "version", version);
Script::GetProperty(rq, modData, "name", name);
modNameVersions.emplace(name, version);
modDependencies.emplace(mod, dependencies);
}
static const std::vector<CStr> toCheck = { "<=", ">=", "=", "<", ">" };
for (const CStr& mod : mods)
{
if (mod == "mod")
continue;
const std::unordered_map<CStr, std::vector<CStr>>::iterator res = modDependencies.find(mod);
if (res == modDependencies.end())
continue;
const std::vector<CStr> deps = res->second;
if (deps.empty())
continue;
for (const CStr& dep : deps)
{
if (dep.empty())
continue;
// 0ad<=0.0.24
for (const CStr& op : toCheck)
{
const int pos = dep.Find(op.c_str());
if (pos == -1)
continue;
//0ad
const CStr modToCheck = dep.substr(0, pos);
//0.0.24
const CStr versionToCheck = dep.substr(pos + op.size());
const std::unordered_map<CStr, CStr>::iterator it = modNameVersions.find(modToCheck);
if (it == modNameVersions.end())
{
g_incompatibleMods.push_back(mod);
continue;
}
// 0.0.25(0ad) , <=, 0.0.24(required version)
if (!CompareVersionStrings(it->second, op, versionToCheck))
{
g_incompatibleMods.push_back(mod);
continue;
}
break;
}
}
}
return g_incompatibleMods.empty();
}
bool Mod::CompareVersionStrings(const CStr& version, const CStr& op, const CStr& required)
{
std::vector<CStr> versionSplit;
std::vector<CStr> requiredSplit;
static const std::string toIgnore = "-,_";
boost::split(versionSplit, version, boost::is_any_of(toIgnore), boost::token_compress_on);
boost::split(requiredSplit, required, boost::is_any_of(toIgnore), boost::token_compress_on);
boost::split(versionSplit, versionSplit[0], boost::is_any_of("."), boost::token_compress_on);
boost::split(requiredSplit, requiredSplit[0], boost::is_any_of("."), boost::token_compress_on);
const bool eq = op.Find("=") != -1;
const bool lt = op.Find("<") != -1;
const bool gt = op.Find(">") != -1;
const size_t min = std::min(versionSplit.size(), requiredSplit.size());
for (size_t i = 0; i < min; ++i)
{
const int diff = versionSplit[i].ToInt() - requiredSplit[i].ToInt();
if ((gt && diff > 0) || (lt && diff < 0))
return true;
if ((gt && diff < 0) || (lt && diff > 0) || (eq && diff))
return false;
}
const size_t versionSize = versionSplit.size();
const size_t requiredSize = requiredSplit.size();
if (versionSize == requiredSize)
return eq;
return versionSize < requiredSize ? lt : gt;
}
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
{
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptContext);
ScriptRequest rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));
g_LoadedModVersions.clear();
for (const CStr& mod : g_modsLoaded)
{
// Ignore mod mod as it is irrelevant for compatibility checks
if (mod == "mod")
continue;
CStr version;
JS::RootedValue modData(rq.cx);
if (Script::GetProperty(rq, availableMods, mod.c_str(), &modData))
Script::GetProperty(rq, modData, "version", version);
g_LoadedModVersions.push_back({mod, version});
}
}
JS::Value Mod::GetLoadedModsWithVersions(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue returnValue(rq.cx);
Script::ToJSVal(rq, &returnValue, g_LoadedModVersions);
return returnValue;
}
JS::Value Mod::GetEngineInfo(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue mods(rq.cx, Mod::GetLoadedModsWithVersions(scriptInterface));
JS::RootedValue metainfo(rq.cx);
Script::CreateObject(
rq,
&metainfo,
"engine_version", engine_version,
"mods", mods);
Script::FreezeObject(rq, metainfo, true);
return metainfo;
}