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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Debug.cpp
wraitii 34b1920e7b Split ScriptRequest in its own header.
We often only need to include ScriptRequest.h and not the full
ScriptInterface.h

Differential Revision: https://code.wildfiregames.com/D3920
This was SVN commit r25366.
2021-05-03 16:07:26 +00:00

102 lines
3.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Debug.h"
#include "i18n/L10n.h"
#include "lib/svn_revision.h"
#include "lib/debug.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptRequest.h"
#include <ctime>
#include <string>
namespace JSI_Debug
{
/**
* Microseconds since the epoch.
*/
double GetMicroseconds()
{
return JS_Now();
}
// Deliberately cause the game to crash.
// Currently implemented via access violation (read of address 0).
// Useful for testing the crashlog/stack trace code.
int Crash()
{
debug_printf("Crashing at user's request.\n");
return *(volatile int*)0;
}
void DebugWarn()
{
debug_warn(L"Warning at user's request.");
}
void DisplayErrorDialog(const std::wstring& msg)
{
debug_DisplayError(msg.c_str(), DE_NO_DEBUG_INFO, NULL, NULL, NULL, 0, NULL, NULL);
}
// Return the date at which the current executable was compiled.
// - Displayed on main menu screen; tells non-programmers which auto-build
// they are running. Could also be determined via .EXE file properties,
// but that's a bit more trouble.
std::wstring GetBuildDate()
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__, "MMM d yyyy", icu::Locale::getUS());
return wstring_from_utf8(g_L10n.LocalizeDateTime(buildDate, L10n::Date, icu::SimpleDateFormat::MEDIUM));
}
double GetBuildTimestamp()
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__ " " __TIME__, "MMM d yyyy HH:mm:ss", icu::Locale::getUS());
if (buildDate)
return buildDate / 1000.0;
return std::time(nullptr);
}
// Return the revision number at which the current executable was compiled.
// - svn revision is generated by calling svnversion and cached in
// lib/svn_revision.cpp. it is useful to know when attempting to
// reproduce bugs (the main EXE and PDB should be temporarily reverted to
// that revision so that they match user-submitted crashdumps).
std::wstring GetBuildRevision()
{
std::wstring svnRevision(svn_revision);
if (svnRevision == L"custom build")
return wstring_from_utf8(g_L10n.Translate("custom build"));
return svnRevision;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&GetMicroseconds>(rq, "GetMicroseconds");
ScriptFunction::Register<&Crash>(rq, "Crash");
ScriptFunction::Register<&DebugWarn>(rq, "DebugWarn");
ScriptFunction::Register<&DisplayErrorDialog>(rq, "DisplayErrorDialog");
ScriptFunction::Register<&GetBuildDate>(rq, "GetBuildDate");
ScriptFunction::Register<&GetBuildTimestamp>(rq, "GetBuildTimestamp");
ScriptFunction::Register<&GetBuildRevision>(rq, "GetBuildRevision");
}
}