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0ad/source/lib/tex.cpp
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This was SVN commit r53.
2003-11-12 14:47:38 +00:00

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// OpenGL texturing
//
// Copyright (c) 2003 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
// supported formats: DDS, TGA, PNG, JP2, BMP, RAW
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstring>
#include "vfs.h"
#include "tex.h"
#include "mem.h"
#include "ogl.h"
#include "res.h"
#include "misc.h"
#define NO_JP2
#define NO_PNG
#ifndef NO_JP2
#include <jasper/jasper.h>
#endif
#ifndef NO_PNG
#include <png.h>
#pragma comment(lib, "libpng.lib")
#endif
//////////////////////////////////////////////////////////////////////////////
//
// DDS
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_DDS
// converts 4 character string to u32 for easy comparison
// can't pass code as string, and use s[0]..s[3], because
// VC6/7 don't realize the macro is constant (and it's used in a switch{})
#ifdef BIG_ENDIAN
#define FOURCC(a,b,c,d) ( ((u32)a << 24) | ((u32)b << 16) | \
((u32)c << 8 ) | ((u32)d << 0 ) )
#else
#define FOURCC(a,b,c,d) ( ((u32)a << 0 ) | ((u32)b << 8 ) | \
((u32)c << 16) | ((u32)d << 24) )
#endif
// modified from ddraw header
#pragma pack(push, 1)
typedef struct { u32 lo, hi; } DDCOLORKEY;
typedef struct
{
u32 dwSize; // size of structure
u32 dwFlags; // pixel format flags
u32 dwFourCC; // (FOURCC code)
u32 dwRGBBitCount; // how many bits per pixel
u32 dwRBitMask; // mask for red bit
u32 dwGBitMask; // mask for green bits
u32 dwBBitMask; // mask for blue bits
u32 dwRGBAlphaBitMask; // mask for alpha channel
}
DDPIXELFORMAT;
typedef struct
{
u32 dwCaps; // capabilities of surface wanted
u32 dwCaps2;
u32 dwCaps3;
u32 dwCaps4;
}
DDSCAPS2;
typedef struct
{
u32 dwSize; // size of the DDSURFACEDESC structure
u32 dwFlags; // determines what fields are valid
u32 dwHeight; // height of surface to be created
u32 dwWidth; // width of input surface
u32 dwLinearSize; // surface size
u32 dwBackBufferCount; // number of back buffers requested
u32 dwMipMapCount; // number of mip-map levels requestde
u32 dwAlphaBitDepth; // depth of alpha buffer requested
u32 dwReserved; // reserved
void* lpSurface; // pointer to the associated surface memory
DDCOLORKEY unused[4]; // src/dst overlay, blt
DDPIXELFORMAT ddpfPixelFormat; // pixel format description of the surface
DDSCAPS2 ddsCaps; // direct draw surface capabilities
u32 dwTextureStage; // stage in multitexture cascade
}
DDSURFACEDESC2;
#pragma pack(pop)
static inline bool dds_valid(const u8* ptr, size_t size)
{
UNUSED(size) // only need first 4 chars
return *(u32*)ptr == FOURCC('D','D','S',' ');
}
// TODO: DXT1a?
static int dds_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
const char* err = 0;
const DDSURFACEDESC2* surf = (const DDSURFACEDESC2*)(ptr+4);
const u32 hdr_size = 4+sizeof(DDSURFACEDESC2);
if(size < hdr_size)
err = "header not completely read";
else
{
const u32 w = read_le32(&surf->dwWidth);
const u32 h = read_le32(&surf->dwHeight);
const u32 ddsd_size = read_le32(&surf->dwSize);
const u32 img_size = read_le32(&surf->dwLinearSize);
const u32 mipmaps = read_le32(&surf->dwMipMapCount);
uint fmt = 0;
switch(surf->ddpfPixelFormat.dwFourCC) // endian-independent
{
case FOURCC('D','X','T','1'):
fmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case FOURCC('D','X','T','3'):
fmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case FOURCC('D','X','T','5'):
fmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
}
tex->width = w;
tex->height = h;
tex->fmt = fmt;
tex->bpp = img_size / (w * h);
tex->ofs = hdr_size;
if(sizeof(DDSURFACEDESC2) != ddsd_size)
err = "DDSURFACEDESC2 size mismatch";
if(size < hdr_size + img_size)
err = "not completely loaded";
if(mipmaps > 0)
err = "contains mipmaps";
if(fmt == 0)
err = "invalid pixel format (not DXT{1,3,5})";
}
if(err)
{
printf("dds_load: %s: %s\n", fn, err);
return -1;
}
return 0;
}
#endif
//////////////////////////////////////////////////////////////////////////////
//
// TGA
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_TGA
static inline bool tga_valid(const u8* ptr, size_t size)
{
UNUSED(size)
// no color map; uncompressed grayscale or true color
return (ptr[1] == 0 && (ptr[2] == 2 || ptr[2] == 3));
}
// requirements: uncompressed, direct color, bottom up
static int tga_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
const char* err = "";
const u8 img_id_len = ptr[0];
const uint hdr_size = 18+img_id_len;
if(size < hdr_size)
err = "header not completely read";
else
{
const u8 type = ptr[2];
const u16 w = read_le16(ptr+12);
const u16 h = read_le16(ptr+14);
const u8 bpp = ptr[16];
const u8 desc = ptr[17];
const u8 alpha_bits = desc & 0x0f;
const ulong img_size = (ulong)w * h * bpp / 8;
// determine format
int fmt = -1;
// .. grayscale
if(type == 3)
{
if(bpp == 8)
fmt = 0;
else if(bpp == 16 && alpha_bits == 8)
fmt = GL_LUMINANCE_ALPHA;
}
// .. true color
else if(type == 2)
{
if(bpp == 24 && alpha_bits == 0)
fmt = GL_BGR;
else if(bpp == 32 && alpha_bits == 8)
fmt = GL_BGRA;
}
tex->width = w;
tex->height = h;
tex->fmt = fmt;
tex->bpp = bpp;
tex->ofs = hdr_size;
if(fmt == -1)
err = "invalid format or bpp";
if(desc & 0x18)
err = "image is not bottom-up and left-to-right";
if(size < hdr_size + img_size)
err = "size < image size";
}
if(err)
{
printf("tga_load: %s: %s\n", fn, err);
return -1;
}
return 0;
}
#endif
//////////////////////////////////////////////////////////////////////////////
//
// BMP
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_BMP
#pragma pack(push, 1)
struct BITMAPFILEHEADER
{
u16 bfType; // "BM"
u32 bfSize; // of file
u32 reserved;
u32 bfOffBits; // offset to image data
};
// BITMAPCOREHEADER + compression field
struct BITMAPCOREHEADER2
{
u32 biSize;
long biWidth;
long biHeight;
u16 biPlanes; // = 1
u16 biBitCount; // bpp
u32 biCompression;
};
#pragma pack(pop)
#define BI_RGB 0 // bch->biCompression
static inline bool bmp_valid(const u8* ptr, size_t size)
{
UNUSED(size)
// bfType == BM? (check single bytes => endian safe)
return ptr[0] == 'B' && ptr[1] == 'M';
}
// requirements: uncompressed, direct color, bottom up
static int bmp_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
const char* err = 0;
BITMAPFILEHEADER* bfh = (BITMAPFILEHEADER*)ptr;
BITMAPCOREHEADER2* bch = (BITMAPCOREHEADER2*)(ptr+sizeof(BITMAPFILEHEADER));
const int hdr_size = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPCOREHEADER2);
if(size < hdr_size)
err = "header not completely read";
else
{
const long w = read_le32(&bch->biWidth);
const long h = read_le32(&bch->biHeight);
const u16 bpp = read_le16(&bch->biBitCount);
const u32 compress = read_le32(&bch->biCompression);
const u32 ofs = read_le32(&bfh->bfOffBits);
const u32 img_size = w * h * bpp/8;
tex->width = w;
tex->height = h;
tex->fmt = (bpp == 24)? GL_BGR : GL_BGRA;
tex->bpp = bpp;
tex->ofs = ofs;
if(h < 0)
err = "top-down";
if(compress != BI_RGB)
err = "compressed";
if(bpp < 24)
err = "not direct color";
if(size < ofs+img_size)
err = "image not completely read";
}
if(err)
{
printf("bmp_load: %s: %s\n", fn, err);
return -1;
}
return 0;
}
// TODO: no extra buffer needed here; dealloc?
#endif
//////////////////////////////////////////////////////////////////////////////
//
// RAW
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_RAW
static inline bool raw_valid(const u8* p, size_t size)
{
UNUSED(p)
UNUSED(size)
return true;
}
static int raw_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
static GLenum fmts[5] = { 0, 0, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA };
for(int i = 1; i <= 4; i++)
{
u32 dim = (u32)sqrtf((float)size/i);
// TODO: differentiate 8/32 bpp
if(dim*dim*i != size)
continue;
tex->width = dim;
tex->height = dim;
tex->fmt = fmts[i];
tex->bpp = i * 8;
tex->ofs = 0;
return 0;
}
printf("raw_load: %s: %s\n", fn, "no matching format found");
return -1;
}
#endif
//////////////////////////////////////////////////////////////////////////////
//
// PNG
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_PNG
struct MemRange
{
const u8* p;
size_t size;
};
static void png_read_fn(png_struct* png_ptr, u8* data, png_size_t length)
{
MemRange* const mr = (MemRange*)png_ptr->io_ptr;
mr->size -= length;
if(mr->size < 0)
png_error(png_ptr, "png_read_fn: no data remaining");
memcpy(data, mr->ptr, length);
mr->ptr += length;
}
static inline bool png_valid(const u8* ptr, size_t size)
{
return png_sig_cmp((u8*)ptr, 0, min(size, 8)) == 0;
}
// requirement: direct color
static int png_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
const char* err = 0;
// allocate PNG structures
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
if(!png_ptr)
return -1;
png_infop info_ptr = png_create_info_struct(png_ptr);
if(!info_ptr)
{
png_destroy_read_struct(&png_ptr, 0, 0);
return -1;
}
// setup error handling
if(setjmp(png_jmpbuf(png_ptr)))
{
fail:
printf("png_load: %s: %s\n", fn, err? err : "");
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
return -1;
}
MemRange mr = { ptr, size };
png_set_read_fn(png_ptr, &mr, png_read_fn);
png_read_info(png_ptr, info_ptr);
unsigned long width, height;
int prec, color_type;
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 0, 0, 0);
// can only handle 8 bits per channel
if(prec != 8)
{
err = "channel precision != 8";
goto fail;
}
// allocate mem for image - rows point into buffer (sequential)
int pitch = png_get_rowbytes(png_ptr, info_ptr);
u8* img = (u8*)malloc(pitch * (height+1));
u8** rows = (u8**)png_malloc(png_ptr, (height+1)*sizeof(void*));
for(u32 i = 0; i < height+1; i++)
rows[i] = img + i*pitch;
png_read_image(png_ptr, rows);
png_read_end(png_ptr, 0);
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
// store info in ti
tex->width = width; tex->height = height;
int fmts[8] = { 0, -1, GL_RGB, -1, GL_LUMINANCE_ALPHA, -1, GL_RGBA, -1 };
if(color_type >= 8)
return -1;
tex->fmt = fmts[color_type];
if(tex->fmt == -1) // <==> palette image
{
printf("png_load: %s: %s\n", fn, "not direct color");
return -1;
}
tex->ptr = img;
tex->bpp = pitch / width * 8;
return 0;
}
#endif
//////////////////////////////////////////////////////////////////////////////
//
// JP2
//
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_JP2
static inline bool jp2_valid(const u8* p, size_t size)
{
static bool initialized;
if(!initialized)
{
jas_init();
initialized = true;
}
jas_stream_t* stream = jas_stream_memopen((char*)ptr, size);
return jp2_validate(stream) >= 0;
}
static int jp2_load(const char* fn, const u8* ptr, size_t size, TEX* tex)
{
const char* err = 0;
jas_stream_t* stream = jas_stream_memopen((char*)ptr, size);
jas_image_t* image = jas_image_decode(stream, -1, 0);
if(!image)
return -1;
int num_cmpts = jas_image_numcmpts(image);
jas_matrix_t* matr[4] = {0};
jas_seqent_t* rows[4] = {0};
int width = jas_image_cmptwidth (image, 0);
int height = jas_image_cmptheight(image, 0);
int prec = jas_image_cmptprec (image, 0);
if(depth != 8)
{
err = "channel precision != 8";
printf("jp2_load: %s: %s\n", fn, err);
// TODO: destroy image
return -1;
}
u8* img = (u8*)malloc(width*height*num_cmpts);
u8* out = img;
int cmpt;
for(cmpt = 0; cmpt < num_cmpts; cmpt++)
matr[cmpt] = jas_matrix_create(1, width);
for(int y = 0; y < height; y++)
{
for(cmpt = 0; cmpt < num_cmpts; cmpt++)
{
jas_image_readcmpt(image, cmpt, 0, y, width, 1, matr[cmpt]);
rows[cmpt] = jas_matrix_getref(matr[cmpt], 0, 0);
}
for(int x = 0; x < width; x++)
for(cmpt = 0; cmpt < num_cmpts; cmpt++)
*out++ = *rows[cmpt]++;
}
for(cmpt = 0; cmpt < num_cmpts; cmpt++)
jas_matrix_destroy(matr[cmpt]);
tex->width = width;
tex->height = height;
tex->fmt = GL_RGB;
tex->bpp = num_cmpts * 8;
tex->ptr = img;
return 0;
}
#endif
static void tex_dtor(void* p)
{
TEX* tex = (TEX*)p;
mem_free(tex->hm);
glDeleteTextures(1, &tex->id);
}
// TEX output param is invalid if function fails
Handle tex_load(const char* fn, TEX* ptex)
{
const u32 fn_hash = fnv_hash(fn, strlen(fn));
TEX* tex;
Handle ht = h_alloc(fn_hash, H_TEX, tex_dtor, (void**)&tex);
if(!ht)
return 0;
if(tex->id != 0)
goto already_loaded;
{
// load file
const u8* p;
size_t size;
Handle hm = vfs_load(fn, (void*&)p, size);
// .. note: xxx_valid routines assume 4 header bytes are available
if(!hm || !p || size < 4)
{
h_free(ht, H_TEX);
return 0;
}
tex->hm = hm;
int err = -1;
#ifndef NO_DDS
if(dds_valid(p, size))
err = dds_load(fn, p, size, tex); else
#endif
#ifndef NO_PNG
if(png_valid(p, size))
err = png_load(fn, p, size, tex); else
#endif
#ifndef NO_JP2
if(jp2_valid(p, size))
err = jp2_load(fn, p, size, tex); else
#endif
#ifndef NO_BMP
if(bmp_valid(p, size))
err = bmp_load(fn, p, size, tex); else
#endif
#ifndef NO_TGA
if(tga_valid(p, size))
err = tga_load(fn, p, size, tex); else
#endif
#ifndef NO_RAW
if(raw_valid(p, size))
err = raw_load(fn, p, size, tex); else
#endif
; // make sure else chain is ended
if(err < 0)
return err;
// loaders weren't able to determine type
if(tex->fmt == 0)
{
assert(tex->bpp == 8);
tex->fmt = GL_ALPHA;
// TODO: check file name, go to 32 bit if wrong
}
uint id;
glGenTextures(1, &id);
tex->id = id;
// this can't realistically fail, just note that the already_loaded
// check above assumes (id > 0) <==> texture is loaded and valid
}
already_loaded:
if(ptex)
*ptex = *tex;
return ht;
}
int tex_bind(const Handle h)
{
TEX* tex = (TEX*)h_user_data(h, H_TEX);
if(!tex)
{
glBindTexture(GL_TEXTURE_2D, 0);
return -1;
}
else
{
glBindTexture(GL_TEXTURE_2D, tex->id);
return 0;
}
}
int tex_filter = GL_LINEAR;
uint tex_bpp = 32; // 16 or 32
int tex_upload(const Handle ht, int filter, int int_fmt)
{
TEX* tex = (TEX*)h_user_data(ht, H_TEX);
if(!tex)
return -1;
// greater than max supported tex dimension?
// no-op if oglInit not yet called
if(tex->width > (uint)max_tex_size || tex->height > (uint)max_tex_size)
{
assert(!"tex_upload: image dimensions exceed OpenGL implementation limit");
return 0;
}
// both NV_texture_rectangle and subtexture require work for the client
// (changing tex coords) => we'll just disallow non-power of 2 textures.
// TODO: ARB_texture_non_power_of_two
if(!is_pow2(tex->width) || !is_pow2(tex->height))
{
assert(!"tex_upload: image is not power-of-2");
return 0;
}
tex_bind(ht);
// get pointer to image data
MEM* mem = (MEM*)h_user_data(tex->hm, H_MEM);
if(!mem)
return 0;
void* p = mem->p;
if(!p)
{
assert(0 && "tex_upload: mem object is a NULL pointer");
return 0;
}
// set filter
if(!filter)
filter = tex_filter;
const int mag = (filter == GL_NEAREST)? GL_NEAREST : GL_LINEAR;
const bool mipmap = (filter == GL_NEAREST_MIPMAP_NEAREST || filter == GL_LINEAR_MIPMAP_NEAREST ||
filter == GL_NEAREST_MIPMAP_LINEAR || filter == GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag);
const bool has_alpha = tex->fmt == GL_RGBA || tex->fmt == GL_BGRA || tex->fmt == GL_LUMINANCE_ALPHA || tex->fmt == GL_ALPHA;
// S3TC compressed
if(tex->fmt >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
tex->fmt <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
const int img_size = tex->width * tex->height * tex->bpp;
assert(4+sizeof(DDSURFACEDESC2)+img_size == mem->size && "tex_upload: dds file size mismatch");
glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, tex->fmt, tex->width, tex->height, 0, img_size, p);
}
// normal
else
{
// calc internal fmt from format and global bpp, if not passed as a param
if(!int_fmt)
{
if(tex->bpp == 32)
int_fmt = (tex_bpp == 32)? GL_RGBA8 : GL_RGBA4;
else if(tex->bpp == 24)
int_fmt = (tex_bpp == 32)? GL_RGB8 : GL_RGB5;
else if(tex->bpp == 16)
int_fmt = (tex_bpp == 32)? GL_LUMINANCE8_ALPHA8 : GL_LUMINANCE4_ALPHA4;
else if(tex->fmt == GL_ALPHA)
int_fmt = (tex_bpp == 32)? GL_ALPHA8 : GL_ALPHA4;
else if(tex->fmt == GL_LUMINANCE)
int_fmt = (tex_bpp == 32)? GL_LUMINANCE8 : GL_LUMINANCE4;
else
return -1;
}
// check if SGIS_generate_mipmap is available (once)
static int sgm_avl = -1;
if(sgm_avl == -1)
sgm_avl = oglExtAvail("GL_SGIS_generate_mipmap");
// manual mipmap gen via GLU (box filter)
if(mipmap && !sgm_avl)
gluBuild2DMipmaps(GL_TEXTURE_2D, int_fmt, tex->width, tex->height, tex->fmt, GL_UNSIGNED_BYTE, p);
// auto mipmap gen, or no mipmap
else
{
if(mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, tex->width, tex->height, 0, tex->fmt, GL_UNSIGNED_BYTE, p);
}
}
mem_free(tex->hm);
return 0;
}