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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-07-09 03:00:34 +00:00
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art Updated shield pattern. 2011-07-07 06:06:07 +00:00
audio Temple select OGG file update 2011-06-27 20:01:44 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity) 2011-07-07 23:16:09 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Making unfinished Neareastern Badlands map hidden 2011-07-07 23:25:53 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Fixed something in the description. 2011-07-09 03:00:34 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00