Ykkrosh
5228800b73
Use noncopyable instead of boost::noncopyable. (But maybe this should be changed to the NONCOPYABLE macro instead?) Use boost::filesystem::wpath::file_string instead of external_file_string, since the latter varies between std::string on Linux and std::wstring on Windows. Use wcstombs instead of wcstombs_s. Use rtl_AllocateAligned instead of _mm_malloc. This was SVN commit r6574.
345 lines
8.3 KiB
C++
345 lines
8.3 KiB
C++
/**
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* =========================================================================
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* File : timer.h
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* Project : 0 A.D.
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* Description : platform-independent high resolution timer
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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#ifndef INCLUDED_TIMER
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#define INCLUDED_TIMER
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#include "lib/config2.h" // CONFIG2_TIMER_ALLOW_RDTSC
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#if ARCH_X86_X64 && CONFIG2_TIMER_ALLOW_RDTSC
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# include "lib/sysdep/arch/x86_x64/x86_x64.h" // x86_x64_rdtsc
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# include "lib/sysdep/os_cpu.h" // os_cpu_ClockFrequency
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#endif
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#include <sstream> // std::stringstream
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/**
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* timer_Time will subsequently return values relative to the current time.
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**/
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LIB_API void timer_LatchStartTime();
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/**
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* @return high resolution (> 1 us) timestamp [s].
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**/
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LIB_API double timer_Time(void);
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/**
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* @return resolution [s] of the timer.
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**/
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LIB_API double timer_Resolution(void);
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//-----------------------------------------------------------------------------
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// scope timing
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/// used by TIMER
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class ScopeTimer
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{
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NONCOPYABLE(ScopeTimer);
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public:
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ScopeTimer(const char* description)
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: m_t0(timer_Time()), m_description(description)
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{
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}
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~ScopeTimer()
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{
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double t1 = timer_Time();
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double dt = t1-m_t0;
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// determine scale factor for pretty display
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double scale = 1e6;
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const char* unit = "us";
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if(dt > 1.0)
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scale = 1, unit = "s";
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else if(dt > 1e-3)
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scale = 1e3, unit = "ms";
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debug_printf("TIMER| %s: %g %s\n", m_description, dt*scale, unit);
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}
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private:
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double m_t0;
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const char* m_description;
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};
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/**
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* Measures the time taken to execute code up until end of the current scope;
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* displays it via debug_printf. Can safely be nested.
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* Useful for measuring time spent in a function or basic block.
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* <description> must remain valid over the lifetime of this object;
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* a string literal is safest.
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*
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* Example usage:
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* void func()
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* {
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* TIMER("description");
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* // code to be measured
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* }
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**/
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#define TIMER(description) ScopeTimer UID__(description)
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/**
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* Measures the time taken to execute code between BEGIN and END markers;
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* displays it via debug_printf. Can safely be nested.
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* Useful for measuring several pieces of code within the same function/block.
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* <description> must remain valid over the lifetime of this object;
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* a string literal is safest.
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*
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* Caveats:
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* - this wraps the code to be measured in a basic block, so any
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* variables defined there are invisible to surrounding code.
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* - the description passed to END isn't inspected; you are responsible for
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* ensuring correct nesting!
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*
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* Example usage:
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* void func2()
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* {
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* // uninteresting code
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* TIMER_BEGIN("description2");
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* // code to be measured
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* TIMER_END("description2");
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* // uninteresting code
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* }
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**/
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#define TIMER_BEGIN(description) { ScopeTimer UID__(description)
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#define TIMER_END(description) }
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//-----------------------------------------------------------------------------
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// cumulative timer API
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// this supplements in-game profiling by providing low-overhead,
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// high resolution time accounting of specific areas.
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// since TIMER_ACCRUE et al. are called so often, we try to keep
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// overhead to an absolute minimum. storing raw tick counts (e.g. CPU cycles
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// returned by ia32_rdtsc) instead of absolute time has two benefits:
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// - no need to convert from raw->time on every call
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// (instead, it's only done once when displaying the totals)
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// - possibly less overhead to querying the time itself
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// (timer_Time may be using slower time sources with ~3us overhead)
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//
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// however, the cycle count is not necessarily a measure of wall-clock time
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// (see http://www.gamedev.net/reference/programming/features/timing).
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// therefore, on systems with SpeedStep active, measurements of I/O or other
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// non-CPU bound activity may be skewed. this is ok because the timer is
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// only used for profiling; just be aware of the issue.
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// if this is a problem, disable CONFIG2_TIMER_ALLOW_RDTSC.
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//
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// note that overflow isn't an issue either way (63 bit cycle counts
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// at 10 GHz cover intervals of 29 years).
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#if ARCH_X86_X64 && CONFIG2_TIMER_ALLOW_RDTSC
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class TimerUnit
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{
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public:
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void SetToZero()
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{
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m_ticks = 0;
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}
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void SetFromTimer()
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{
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m_ticks = x86_x64_rdtsc();
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}
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void AddDifference(TimerUnit t0, TimerUnit t1)
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{
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m_ticks += t1.m_ticks - t0.m_ticks;
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}
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void Subtract(TimerUnit t)
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{
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m_ticks -= t.m_ticks;
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}
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std::string ToString() const
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{
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debug_assert(m_ticks >= 0.0);
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// determine scale factor for pretty display
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double scale = 1.0;
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const char* unit = " c";
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if(m_ticks > 10000000000LL) // 10 Gc
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scale = 1e-9, unit = " Gc";
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else if(m_ticks > 10000000) // 10 Mc
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scale = 1e-6, unit = " Mc";
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else if(m_ticks > 10000) // 10 kc
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scale = 1e-3, unit = " kc";
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std::stringstream ss;
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ss << m_ticks*scale;
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ss << unit;
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return ss.str();
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}
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double ToSeconds() const
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{
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return m_ticks / os_cpu_ClockFrequency();
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}
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private:
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u64 m_ticks;
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};
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#else
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class TimerUnit
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{
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public:
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void SetToZero()
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{
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m_seconds = 0.0;
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}
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void SetFromTimer()
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{
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m_seconds = timer_Time();
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}
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void AddDifference(TimerUnit t0, TimerUnit t1)
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{
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m_seconds += t1.m_seconds - t0.m_seconds;
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}
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void Subtract(TimerUnit t)
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{
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m_seconds -= t.m_seconds;
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}
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std::string ToString() const
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{
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debug_assert(m_seconds >= 0.0);
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// determine scale factor for pretty display
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double scale = 1e6;
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const char* unit = " us";
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if(m_seconds > 1.0)
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scale = 1, unit = " s";
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else if(m_seconds > 1e-3)
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scale = 1e3, unit = " ms";
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std::stringstream ss;
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ss << m_seconds*scale;
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ss << unit;
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return ss.str();
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}
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double ToSeconds() const
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{
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return m_seconds;
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}
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private:
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double m_seconds;
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};
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#endif
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// opaque - do not access its fields!
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// note: must be defined here because clients instantiate them;
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// fields cannot be made private due to POD requirement.
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struct TimerClient
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{
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TimerUnit sum; // total bill
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// only store a pointer for efficiency.
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const char* description;
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TimerClient* next;
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// how often timer_BillClient was called (helps measure relative
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// performance of something that is done indeterminately often).
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size_t num_calls;
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};
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/**
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* make the given TimerClient (usually instantiated as static data)
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* ready for use. returns its address for TIMER_ADD_CLIENT's convenience.
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* this client's total (added to by timer_BillClient) will be
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* displayed by timer_DisplayClientTotals.
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* notes:
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* - may be called at any time;
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* - always succeeds (there's no fixed limit);
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* - free() is not needed nor possible.
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* - description must remain valid until exit; a string literal is safest.
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**/
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LIB_API TimerClient* timer_AddClient(TimerClient* tc, const char* description);
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/**
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* "allocate" a new TimerClient that will keep track of the total time
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* billed to it, along with a description string. These are displayed when
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* timer_DisplayClientTotals is called.
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* Invoke this at file or function scope; a (static) TimerClient pointer of
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* name <id> will be defined, which should be passed to TIMER_ACCRUE.
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**/
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#define TIMER_ADD_CLIENT(id)\
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static TimerClient UID__;\
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static TimerClient* id = timer_AddClient(&UID__, #id);
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/**
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* bill the difference between t0 and t1 to the client's total.
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**/
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LIB_API void timer_BillClient(TimerClient* tc, TimerUnit t0, TimerUnit t1);
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/**
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* display all clients' totals; does not reset them.
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* typically called at exit.
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**/
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LIB_API void timer_DisplayClientTotals();
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/// used by TIMER_ACCRUE
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class ScopeTimerAccrue
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{
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NONCOPYABLE(ScopeTimerAccrue);
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public:
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ScopeTimerAccrue(TimerClient* tc)
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: m_tc(tc)
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{
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m_t0.SetFromTimer();
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}
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~ScopeTimerAccrue()
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{
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TimerUnit t1;
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t1.SetFromTimer();
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timer_BillClient(m_tc, m_t0, t1);
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}
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private:
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TimerUnit m_t0;
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TimerClient* m_tc;
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};
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/**
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* Measure the time taken to execute code up until end of the current scope;
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* bill it to the given TimerClient object. Can safely be nested.
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* Useful for measuring total time spent in a function or basic block over the
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* entire program.
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* <description> must remain valid over the lifetime of this object;
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* a string literal is safest.
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*
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* Example usage:
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* TIMER_ADD_CLIENT(identifier)
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*
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* void func()
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* {
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* TIMER_ACCRUE(name_of_pointer_to_client);
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* // code to be measured
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* }
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*
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* [at exit]
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* timer_DisplayClientTotals();
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**/
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#define TIMER_ACCRUE(client) ScopeTimerAccrue UID__(client)
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#endif // #ifndef INCLUDED_TIMER
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