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forked from 0ad/0ad
0ad/binaries/data/mods/official
Wijitmaker 547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
..
art A few alternate head meshes 2005-01-04 08:05:18 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps/scenarios Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00