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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-03-22 08:19:19 +00:00
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art Fixes missing texture in Neareastern Badlands random map 2011-03-22 02:04:58 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters 2011-03-22 08:19:19 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
simulation Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00