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prefect 875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
..
graphics Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
gui Initialize some previously uninitialized variables. 2005-10-29 22:50:54 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps Initialize some previously uninitialized variables. 2005-10-29 22:50:54 +00:00
renderer Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
main.cpp Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00