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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2012-04-10 16:37:34 +00:00
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interfaces AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
tests Added dummy PostMessage and BroadcastMessage functions for tests 2012-04-05 14:13:36 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
Armour.js Rounds applied damages to the nearest integer. 2012-02-01 04:11:47 +00:00
Attack.js Add check to prevent error when ranged attack target is destroyed 2012-04-04 20:03:04 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199. 2012-03-10 16:34:59 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Stop BuildingAI picking up messages for other components' range queries 2011-07-07 23:07:36 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Make selected stances and formations more obvious. Patch from leper, fixes #1190. 2012-03-21 16:45:02 +00:00
Foundation.js Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936. 2011-08-31 23:41:55 +00:00
GarrisonHolder.js Allows garrison heal rate of "0" (disables healing). 2012-03-10 04:08:15 +00:00
GuiInterface.js Make selected stances and formations more obvious. Patch from leper, fixes #1190. 2012-03-21 16:45:02 +00:00
Health.js Fix various position-related errors with garrisoned units. 2011-05-09 02:02:00 +00:00
Identity.js Make domestic herd animals controllable by the player 2012-04-10 16:37:34 +00:00
Loot.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Disables build restrictions and limits for AIs (until they can be fixed). 2011-08-15 00:25:22 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
Promotion.js Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922. 2011-08-09 18:42:21 +00:00
RallyPoint.js Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping. 2012-03-01 23:16:01 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TerritoryDecay.js Prevents gaia buildings from decaying in enemy territories. 2011-08-30 23:53:34 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Prevent trade with foundations, based on patch by Spahbod, fixes #1215. 2012-04-05 22:00:15 +00:00
TrainingQueue.js Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping. 2012-03-01 23:16:01 +00:00
UnitAI.js Make domestic herd animals controllable by the player 2012-04-10 16:37:34 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00