1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios
2010-07-14 04:40:37 +00:00
..
_default.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
512x512_desert.pmp This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
512x512_desert.xml This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
Badlands.pmp #New Celt House. 2009-09-11 21:19:38 +00:00
Badlands.xml #New Celt House. 2009-09-11 21:19:38 +00:00
Latium.pmp This was SVN commit r7616. 2010-06-06 23:43:59 +00:00
Latium.xml This was SVN commit r7616. 2010-06-06 23:43:59 +00:00
Oasis.pmp This was SVN commit r7616. 2010-06-06 23:43:59 +00:00
Oasis.xml This was SVN commit r7748. 2010-07-14 04:40:37 +00:00
techdemo1.pmp Add some training buildings to the test map. 2010-04-19 19:44:35 +00:00
techdemo1.xml Add some training buildings to the test map. 2010-04-19 19:44:35 +00:00
techdemo3.pmp Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
techdemo3.xml Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
techdemo-mp.pmp # Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture) 2010-07-10 23:35:48 +00:00
techdemo-mp.xml # Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map) 2010-07-11 13:14:45 +00:00
techdemo-terrain.pmp Add map for testing terrain passability and movement costs 2010-05-27 23:32:59 +00:00
techdemo-terrain.xml Add map for testing terrain passability and movement costs 2010-05-27 23:32:59 +00:00
techdemo-units.xml # Add a demo map with all units on it. 2010-05-03 19:13:58 +00:00