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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-10-21 01:15:02 +00:00
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art This was SVN commit r10403. 2011-10-14 05:32:11 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981. 2011-09-29 21:46:43 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Add optional time elapsed counter to session screen. 2011-10-13 23:20:34 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Randomizes player starting positions on random maps. 2011-10-21 01:15:02 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Adds per-player BuildLimits data to GUIInterface. 2011-10-20 23:35:52 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00