..
CmpPtr.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CmpPtr.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Component.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ComponentManager.cpp
# Improved unit animation in new simulation system
2010-02-10 19:28:46 +00:00
ComponentManager.h
# Basic in-game building placement with new simulation system
2010-01-24 17:24:35 +00:00
ComponentManagerSerialization.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Components.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ComponentTest.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
Entity.h
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
IComponent.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
IComponent.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
Interface.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
InterfaceScripted.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Message.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ParamNode.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
ParamNode.h
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Position.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
SimContext.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
SimContext.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00