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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
leper 636896dd7f Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.

This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
..
interfaces Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
tests Fixes tests. 2012-05-01 23:58:03 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Attack.js Fixes Attack.js error. 2012-05-20 22:51:51 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199. 2012-03-10 16:34:59 +00:00
Builder.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
BuildingAI.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Read formations from civ JSON files. Fixes #1234, #601. 2012-05-03 23:32:10 +00:00
Foundation.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
GarrisonHolder.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
GuiInterface.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
Heal.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Health.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Default starting resources decreased. 2012-05-12 21:31:00 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
Promotion.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
ResourceSupply.js Change gathering behaviour to fix #1353, based on patch by mattlott. 2012-04-28 19:25:44 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TechnologyManager.js Reverts bfb7526bcf. 2012-05-17 23:24:12 +00:00
TechnologyTemplateManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TerritoryDecay.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Prevent trade with foundations, based on patch by Spahbod, fixes #1215. 2012-04-05 22:00:15 +00:00
UnitAI.js Pass template to gather-near-position. Fixes #1454. 2012-05-27 20:23:08 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00