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Mythos_Ruler 67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
..
campaigns Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
fauna Bloody dead camel. 2013-05-19 08:19:16 +00:00
flora/trees "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
geology Lots of normal maps and spec maps. Ongoing project. 2013-04-07 22:28:36 +00:00
particle Added 4 geology waterfalls variations. 2013-03-22 00:24:46 +00:00
props Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
special Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
structures Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
temp Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
units Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00