1
0
forked from 0ad/0ad
0ad/source/simulation2
wraitii 6d10a35d97 Fix some warnings.
- 25332f9b86 added 'override' to a method in ShaderProgram.cpp. This
adds it to the rest.
- BinarySerializer.cpp had custom JS includes, because putting those in
ScriptExtraHeaders failed. The cause is that gloox leaves "#define
lookup" up. This has been reported upstream, and fixed here.
- VS17 complains about an uninitialised variable, though the usage is
safe.

Differential Revision: https://code.wildfiregames.com/D3916
This was SVN commit r25359.
2021-05-02 15:45:40 +00:00
..
components Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Fix some warnings. 2021-05-02 15:45:40 +00:00
scripting Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
serialization Fix some warnings. 2021-05-02 15:45:40 +00:00
system Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
tests Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00