1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios/Gorge.xml

85 lines
1.9 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>default</SkySet>
<SunColour r="0.74902" g="0.74902" b="0.74902"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.298039" g="0.34902" b="0.698039"/>
<Height>8.07869</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="460.934" y="233.191" z="38.245"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Description": "A riparian gorge meanders its way through the South lands of Gual.",
"GameType": "conquest",
"Keywords": [
"hidden"
],
"LockTeams": false,
"Name": "Gorge",
"PlayerData": [
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
}
],
"RevealMap": false
}
]]></ScriptSettings>
<Entities>
<Entity uid="11">
<Template>structures/cart_civil_centre</Template>
<Player>2</Player>
<Position x="808.81403" z="273.3158"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="12">
<Template>structures/pers_civil_centre</Template>
<Player>1</Player>
<Position x="354.87638" z="830.6186"/>
<Orientation y="2.35621"/>
</Entity>
</Entities>
<Paths/>
</Scenario>