prefect
6fc1f45fa6
Added float-to-byte color conversion, including an SSE assembler version. Model renderer: Push UV coordinates into a shared vertex array and use bytes instead of floats for the color array, thereby, significantly reducing the total size of vertex arrays. This was SVN commit r2827. |
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Atlas.cpp | ||
Atlas.h | ||
Config.cpp | ||
Config.h | ||
GameSetup.cpp | ||
GameSetup.h |