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forked from 0ad/0ad
0ad/source/ps/GameSetup
prefect 6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
Config.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
GameSetup.cpp Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
GameSetup.h Atlas: Simple undo system 2005-08-20 15:44:50 +00:00