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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors
2013-02-16 16:07:47 +00:00
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campaigns Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
fauna Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
flora/trees Toona tree sways now. 2012-12-03 00:38:44 +00:00
geology AO textures added to the metal slabs and rock quarries. 2013-01-29 06:37:06 +00:00
particle Fireworks! 2012-12-29 22:38:56 +00:00
props Improved normal/spec maps. Added parallax support for the Mauryans. 2013-02-16 16:07:47 +00:00
special Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
structures Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet. 2013-02-15 01:29:32 +00:00
temp Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
units Head gear variations for Mauryan archer and swordsman units 2013-02-11 19:17:33 +00:00