1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-09-28 02:34:27 +00:00
..
art Persian faravahar decal texture. 2011-09-28 02:34:27 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Update button text color on game disconnected screen 2011-09-24 23:00:27 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00