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forked from 0ad/0ad
0ad/source/gui/CGUISetting.cpp
elexis 734d21464b Fix missing JSAutoRequest before JS_ReportError in various commits.
Differential Revision: https://code.wildfiregames.com/D2256
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22949.
2019-09-20 19:18:07 +00:00

88 lines
2.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUISetting.h"
#include "gui/CGUI.h"
template<typename T>
CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name)
: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
{
}
template<typename T>
bool CGUISetting<T>::FromString(const CStrW& Value, const bool SendMessage)
{
T settingValue;
if (!CGUI::ParseString<T>(&m_pObject.GetGUI(), Value, settingValue))
return false;
m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
return true;
};
template<>
bool CGUISetting<CGUIColor>::FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage)
{
CGUIColor settingValue;
if (Value.isString())
{
CStr name;
if (!ScriptInterface::FromJSVal(cx, Value, name))
return false;
if (!settingValue.ParseString(m_pObject.GetGUI(), name))
{
JSAutoRequest rq(cx);
JS_ReportError(cx, "Invalid color '%s'", name.c_str());
return false;
}
}
else if (!ScriptInterface::FromJSVal<CColor>(cx, Value, settingValue))
return false;
m_pObject.SetSetting<CGUIColor>(m_Name, settingValue, SendMessage);
return true;
};
template<typename T>
bool CGUISetting<T>::FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage)
{
T settingValue;
if (!ScriptInterface::FromJSVal<T>(cx, Value, settingValue))
return false;
m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
return true;
};
template<typename T>
void CGUISetting<T>::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
{
ScriptInterface::ToJSVal<T>(cx, Value, m_pSetting);
};
#define TYPE(T) \
template class CGUISetting<T>; \
#include "GUItypes.h"
#undef TYPE