Ykkrosh
d2935684ff
Added TestLogger, so tests can check the right log messages were produced. This was SVN commit r4960.
265 lines
6.5 KiB
XML
265 lines
6.5 KiB
XML
<skeletons>
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<standard_skeleton title="Standard biped" id="biped">
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<bone name="root">
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<bone name="pelvis">
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<bone name="spine">
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<bone name="spine1">
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<bone name="neck">
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<bone name="head">
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<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
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<bone name="l_clavicle">
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<bone name="l_upperarm">
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<bone name="l_forearm">
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<bone name="l_hand">
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<bone name="DUMMY_l_finger0">
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<bone name="DUMMY_l_finger0nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="r_clavicle">
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<bone name="r_upperarm">
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<bone name="r_forearm">
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<bone name="r_hand">
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<bone name="DUMMY_r_finger0">
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<bone name="DUMMY_r_finger0nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="l_thigh">
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<bone name="l_calf">
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<bone name="l_foot">
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<bone name="DUMMY_l_toe0">
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<bone name="DUMMY_l_toe0nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="r_thigh">
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<bone name="r_calf">
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<bone name="r_foot">
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<bone name="DUMMY_r_toe0">
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<bone name="DUMMY_r_toe0nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<!--
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The <skeleton>s must specify all the bones that may influence vertexes of
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skinned meshes. The <bone name> is the name of the bone in the relevant
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modelling/animation program. The <identifier> name is used to determine
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whether this <skeleton> applies to the data found in a given model file.
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<target> must be the name of a bone in the standard_skeleton identified by
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<skeleton target>.
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The hierarchy of bones is mostly irrelevant (though it makes sense to match
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the structure used by the modelling program) - the only effect is that
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the default <target> (i.e. when none is specified for a given bone) is
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inherited from the parent node in this hierarchy.
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-->
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<skeleton title="3ds Max biped" target="biped">
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<identifier>
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<root>Bip01</root>
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</identifier>
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<bone name="Bip01">
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<target>root</target>
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<bone name="Bip01_Pelvis">
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<target>pelvis</target>
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<bone name="Bip01_Spine">
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<target>spine</target>
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<bone name="Bip01_Spine1">
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<target>spine1</target>
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<bone name="Bip01_Neck">
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<target>neck</target>
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<bone name="Bip01_Head">
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<target>head</target>
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<bone name="Bip01_HeadNub"/>
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<bone name="Bip01_L_Clavicle">
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<target>l_clavicle</target>
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<bone name="Bip01_L_UpperArm">
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<target>l_upperarm</target>
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<bone name="Bip01_L_Forearm">
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<target>l_forearm</target>
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<bone name="Bip01_L_Hand">
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<target>l_hand</target>
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<bone name="Bip01_L_Finger0">
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<bone name="Bip01_L_Finger0Nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bip01_R_Clavicle">
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<target>r_clavicle</target>
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<bone name="Bip01_R_UpperArm">
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<target>r_upperarm</target>
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<bone name="Bip01_R_Forearm">
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<target>r_forearm</target>
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<bone name="Bip01_R_Hand">
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<target>r_hand</target>
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<bone name="Bip01_R_Finger0">
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<bone name="Bip01_R_Finger0Nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bip01_L_Thigh">
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<target>l_thigh</target>
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<bone name="Bip01_L_Calf">
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<target>l_calf</target>
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<bone name="Bip01_L_Foot">
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<target>l_foot</target>
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<bone name="Bip01_L_Toe0">
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<bone name="Bip01_L_Toe0Nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bip01_R_Thigh">
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<target>r_thigh</target>
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<bone name="Bip01_R_Calf">
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<target>r_calf</target>
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<bone name="Bip01_R_Foot">
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<target>r_foot</target>
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<bone name="Bip01_R_Toe0">
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<bone name="Bip01_R_Toe0Nub"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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<skeleton title="XSI biped" target="biped">
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<identifier>
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<root>Biped_GlobalSRT</root>
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</identifier>
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<bone name="Biped_GlobalSRT">
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<target>root</target>
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<bone name="Biped_Spine01">
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<target>pelvis</target>
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<bone name="Biped_Spine02">
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<target>spine</target>
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<bone name="Biped_Spine03">
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<target>spine1</target>
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</bone>
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</bone>
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</bone>
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<bone name="Biped_Lshoulder">
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<target>l_clavicle</target>
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</bone>
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<bone name="Biped_Lbicept">
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<target>l_upperarm</target>
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<bone name="Biped_Lforearm">
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<target>l_forearm</target>
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</bone>
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</bone>
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<bone name="Biped_Rshoulder">
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<target>r_clavicle</target>
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</bone>
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<bone name="Biped_Rbicept">
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<target>r_upperarm</target>
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<bone name="Biped_Rforearm">
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<target>r_forearm</target>
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</bone>
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</bone>
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<bone name="Biped_neck">
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<target>neck</target>
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<bone name="Biped_head">
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<target>head</target>
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</bone>
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</bone>
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<bone name="Biped_Lthigh">
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<target>l_thigh</target>
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<bone name="Biped_Lshin">
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<target>l_calf</target>
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</bone>
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</bone>
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<bone name="Biped_Rthigh">
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<target>r_thigh</target>
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<bone name="Biped_Rshin">
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<target>r_calf</target>
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</bone>
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</bone>
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<bone name="Biped_Lhand">
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<target>l_hand</target>
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<bone name="Biped_Lfingers"/>
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</bone>
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<bone name="Biped_Lfoot">
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<target>l_foot</target>
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<bone name="Biped_Ltoe"/>
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</bone>
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<bone name="Biped_Rhand">
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<target>r_hand</target>
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<bone name="Biped_Rfingers"/>
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</bone>
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<bone name="Biped_Rfoot">
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<target>r_foot</target>
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<bone name="Biped_Rtoe"/>
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</bone>
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</bone>
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</skeleton>
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</skeletons> |