1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/interfaces
2012-04-20 17:21:04 +00:00
..
AIProxy.js Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
Attack.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Barter.js Barter. Closes #23. 2011-11-24 15:43:32 +00:00
Builder.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
BuildingAI.js Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
BuildLimits.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
DamageReceiver.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
Formation.js # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Foundation.js Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327 2012-04-18 11:30:28 +00:00
GarrisonHolder.js Makes AIProxy keep the garrisoned units array up to date. Fixes #1019 2011-11-13 23:23:58 +00:00
Heal.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Health.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Messages.js Add missing file for units promotion. 2011-05-02 17:42:48 +00:00
ProductionQueue.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327 2012-04-18 11:30:28 +00:00
ResourceSupply.js Add resource supply status bars. 2010-10-03 00:30:43 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
StatusBars.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
TechnologyManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TechnologyTemplateManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TerritoryDecay.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Timer.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Trader.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
UnitAI.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00