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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-03-13 19:26:01 +00:00
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art Replace some decal meshes with real decals 2011-03-13 19:26:01 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011. 2011-03-10 17:37:29 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Simple bridge demo map 2011-03-07 22:31:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation Stop the AI wasting time chasing after any animals except chickens. 2011-03-08 01:40:44 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00