Ykkrosh
b8925fbbc9
Pass terrain passability data to AI scripts. Expand pathfinder passability data to 16 bits per tile, to allow more classes. Support 16-bit ints in serializer. Partially support JS typed arrays. Allow foundations to be placed on top of units (fixes #499). Stop farms and fishes blocking movement (fixes #534). Add obstruction flags to allow finer control over what they block. Associate entity IDs with obstruction shapes, to allow finding colliding entities. Support moving to the edge of a target entity with inactive obstruction. Support foundation entities in AI. Support playing as non-hele civs. This was SVN commit r8899.
367 lines
11 KiB
C++
367 lines
11 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpObstruction.h"
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#include "ICmpObstructionManager.h"
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#include "ICmpPosition.h"
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#include "simulation2/MessageTypes.h"
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/**
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* Obstruction implementation. This keeps the ICmpPathfinder's model of the world updated when the
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* entities move and die, with shapes derived from ICmpFootprint.
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*/
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class CCmpObstruction : public ICmpObstruction
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{
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public:
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static void ClassInit(CComponentManager& componentManager)
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{
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componentManager.SubscribeToMessageType(MT_PositionChanged);
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componentManager.SubscribeToMessageType(MT_Destroy);
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}
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DEFAULT_COMPONENT_ALLOCATOR(Obstruction)
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// Template state:
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enum {
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STATIC,
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UNIT
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} m_Type;
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entity_pos_t m_Size0; // radius or width
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entity_pos_t m_Size1; // radius or depth
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u8 m_Flags;
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// Dynamic state:
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bool m_Active; // whether the obstruction is obstructing or just an inactive placeholder
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bool m_Moving;
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entity_id_t m_ControlGroup;
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ICmpObstructionManager::tag_t m_Tag;
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static std::string GetSchema()
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{
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return
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"<a:example/>"
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"<a:help>Causes this entity to obstruct the motion of other units.</a:help>"
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"<choice>"
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"<element name='Static'>"
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"<attribute name='width'>"
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"<ref name='positiveDecimal'/>"
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"</attribute>"
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"<attribute name='depth'>"
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"<ref name='positiveDecimal'/>"
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"</attribute>"
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"</element>"
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"<element name='Unit'>"
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"<attribute name='radius'>"
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"<ref name='positiveDecimal'/>"
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"</attribute>"
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"</element>"
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"</choice>"
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"<element name='Active' a:help='If false, this entity will be ignored in collision tests by other units but can still perform its own collision tests'>"
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"<data type='boolean'/>"
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"</element>"
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"<element name='BlockMovement' a:help='Whether units should be allowed to walk through this entity'>"
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"<data type='boolean'/>"
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"</element>"
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"<element name='BlockPathfinding' a:help='Whether the long-distance pathfinder should avoid paths through this entity. This should only be set for large stationary obstructions'>"
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"<data type='boolean'/>"
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"</element>"
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"<element name='BlockFoundation' a:help='Whether players should be unable to place building foundations on top of this entity. If true, BlockConstruction should be true too'>"
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"<data type='boolean'/>"
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"</element>"
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"<element name='BlockConstruction' a:help='Whether players should be unable to begin constructing buildings placed on top of this entity'>"
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"<data type='boolean'/>"
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"</element>";
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}
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virtual void Init(const CParamNode& paramNode)
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{
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if (paramNode.GetChild("Unit").IsOk())
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{
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m_Type = UNIT;
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m_Size0 = m_Size1 = paramNode.GetChild("Unit").GetChild("@radius").ToFixed();
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}
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else
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{
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m_Type = STATIC;
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m_Size0 = paramNode.GetChild("Static").GetChild("@width").ToFixed();
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m_Size1 = paramNode.GetChild("Static").GetChild("@depth").ToFixed();
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}
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m_Flags = 0;
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if (paramNode.GetChild("BlockMovement").ToBool())
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m_Flags |= ICmpObstructionManager::FLAG_BLOCK_MOVEMENT;
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if (paramNode.GetChild("BlockPathfinding").ToBool())
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m_Flags |= ICmpObstructionManager::FLAG_BLOCK_PATHFINDING;
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if (paramNode.GetChild("BlockFoundation").ToBool())
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m_Flags |= ICmpObstructionManager::FLAG_BLOCK_FOUNDATION;
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if (paramNode.GetChild("BlockConstruction").ToBool())
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m_Flags |= ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION;
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m_Active = paramNode.GetChild("Active").ToBool();
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m_Tag = ICmpObstructionManager::tag_t();
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m_Moving = false;
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m_ControlGroup = GetEntityId();
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}
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virtual void Deinit()
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{
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}
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template<typename S>
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void SerializeCommon(S& serialize)
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{
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serialize.Bool("active", m_Active);
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serialize.Bool("moving", m_Moving);
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serialize.NumberU32_Unbounded("control group", m_ControlGroup);
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serialize.NumberU32_Unbounded("tag", m_Tag.n);
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}
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virtual void Serialize(ISerializer& serialize)
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{
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SerializeCommon(serialize);
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}
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virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
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{
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Init(paramNode);
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SerializeCommon(deserialize);
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}
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virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
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{
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switch (msg.GetType())
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{
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case MT_PositionChanged:
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{
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if (!m_Active)
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break;
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const CMessagePositionChanged& data = static_cast<const CMessagePositionChanged&> (msg);
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if (!data.inWorld && !m_Tag.valid())
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break; // nothing needs to change
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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break; // error
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if (data.inWorld && m_Tag.valid())
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{
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cmpObstructionManager->MoveShape(m_Tag, data.x, data.z, data.a);
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}
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else if (data.inWorld && !m_Tag.valid())
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{
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// Need to create a new pathfinder shape:
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if (m_Type == STATIC)
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m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
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data.x, data.z, data.a, m_Size0, m_Size1, m_Flags);
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else
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m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
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data.x, data.z, m_Size0, m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0), m_ControlGroup);
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}
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else if (!data.inWorld && m_Tag.valid())
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{
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cmpObstructionManager->RemoveShape(m_Tag);
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m_Tag = ICmpObstructionManager::tag_t();
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}
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break;
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}
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case MT_Destroy:
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{
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if (m_Tag.valid())
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{
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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break; // error
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cmpObstructionManager->RemoveShape(m_Tag);
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m_Tag = ICmpObstructionManager::tag_t();
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}
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break;
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}
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}
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}
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virtual void SetActive(bool active)
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{
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if (active && !m_Active)
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{
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m_Active = true;
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// Construct the obstruction shape
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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return; // error
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CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
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if (cmpPosition.null())
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return; // error
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if (!cmpPosition->IsInWorld())
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return; // don't need an obstruction
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CFixedVector2D pos = cmpPosition->GetPosition2D();
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if (m_Type == STATIC)
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m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
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pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, m_Flags);
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else
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m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
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pos.X, pos.Y, m_Size0, m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0), m_ControlGroup);
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}
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else if (!active && m_Active)
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{
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m_Active = false;
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// Delete the obstruction shape
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if (m_Tag.valid())
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{
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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return; // error
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cmpObstructionManager->RemoveShape(m_Tag);
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m_Tag = ICmpObstructionManager::tag_t();
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}
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}
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// else we didn't change the active status
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}
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virtual ICmpObstructionManager::tag_t GetObstruction()
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{
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return m_Tag;
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}
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virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out)
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{
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CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
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if (cmpPosition.null())
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return false; // error
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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return false; // error
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if (!cmpPosition->IsInWorld())
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return false; // no obstruction square
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CFixedVector2D pos = cmpPosition->GetPosition2D();
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if (m_Type == STATIC)
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out = cmpObstructionManager->GetStaticShapeObstruction(pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1);
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else
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out = cmpObstructionManager->GetUnitShapeObstruction(pos.X, pos.Y, m_Size0);
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return true;
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}
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virtual entity_pos_t GetUnitRadius()
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{
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if (m_Type == UNIT)
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return m_Size0;
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else
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return entity_pos_t::Zero();
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}
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virtual bool CheckFoundationCollisions()
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{
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CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
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if (cmpPosition.null())
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return false; // error
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if (!cmpPosition->IsInWorld())
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return false; // no obstruction
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CFixedVector2D pos = cmpPosition->GetPosition2D();
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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return false; // error
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// Ignore collisions with self, or with non-foundation-blocking obstructions
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SkipTagFlagsObstructionFilter filter(m_Tag, ICmpObstructionManager::FLAG_BLOCK_FOUNDATION);
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if (m_Type == STATIC)
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return cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, NULL);
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else
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return cmpObstructionManager->TestUnitShape(filter, pos.X, pos.Y, m_Size0, NULL);
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}
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virtual std::vector<entity_id_t> GetConstructionCollisions()
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{
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std::vector<entity_id_t> ret;
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CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
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if (cmpPosition.null())
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return ret; // error
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if (!cmpPosition->IsInWorld())
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return ret; // no obstruction
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CFixedVector2D pos = cmpPosition->GetPosition2D();
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (cmpObstructionManager.null())
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return ret; // error
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// Ignore collisions with self, or with non-construction-blocking obstructions
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SkipTagFlagsObstructionFilter filter(m_Tag, ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION);
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if (m_Type == STATIC)
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cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, &ret);
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else
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cmpObstructionManager->TestUnitShape(filter, pos.X, pos.Y, m_Size0, &ret);
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return ret;
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}
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virtual void SetMovingFlag(bool enabled)
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{
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m_Moving = enabled;
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if (m_Tag.valid() && m_Type == UNIT)
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{
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (!cmpObstructionManager.null())
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cmpObstructionManager->SetUnitMovingFlag(m_Tag, m_Moving);
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}
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}
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virtual void SetControlGroup(entity_id_t group)
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{
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m_ControlGroup = group;
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if (m_Tag.valid() && m_Type == UNIT)
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{
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
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if (!cmpObstructionManager.null())
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cmpObstructionManager->SetUnitControlGroup(m_Tag, m_ControlGroup);
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}
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}
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};
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REGISTER_COMPONENT_TYPE(Obstruction)
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