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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders/water_high.vs
2006-05-28 22:00:01 +00:00

22 lines
514 B
GLSL

uniform mat4 reflectionMatrix;
uniform mat4 refractionMatrix;
attribute float vertexDepth;
varying vec3 worldPos;
varying vec3 waterColor;
varying float waterDepth;
varying float w;
void main()
{
worldPos = gl_Vertex.xyz;
waterColor = gl_Color.rgb;
waterDepth = vertexDepth;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = reflectionMatrix * gl_Vertex; // projective texturing
gl_TexCoord[2] = reflectionMatrix * gl_Vertex;
w = gl_TexCoord[1].w;
gl_Position = ftransform();
}