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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
2012-08-11 15:25:00 +00:00
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arb Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
effects Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
glsl Added very high quality parallax; GPU-intensive, defaults to off; enabled through config 2012-08-11 15:25:00 +00:00
program.rng Add support for custom vertex attributes and array-of-matrix uniforms in GLSL. 2012-04-12 14:10:02 +00:00