1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/random
2012-01-05 22:09:53 +00:00
..
rmgen Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility. 2012-01-05 22:09:53 +00:00
blank.js Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
cantabrian_highlands.js Fix unreachable resources on random maps by Spahbod (fixes #1078) 2012-01-05 14:27:42 +00:00
cantabrian_highlands.json Changes Cantabrian Highlands random map to temperate biome 2011-07-04 23:54:04 +00:00
islands.js Fix unreachable resources on random maps by Spahbod (fixes #1078) 2012-01-05 14:27:42 +00:00
islands.json Oasis tweaks. 2011-09-08 03:35:31 +00:00
latium.js Fix unreachable resources on random maps by Spahbod (fixes #1078) 2012-01-05 14:27:42 +00:00
latium.json Tweaks resources in all random maps. 2011-05-06 23:50:30 +00:00
neareastern_badlands.js Fix unreachable resources on random maps by Spahbod (fixes #1078) 2012-01-05 14:27:42 +00:00
neareastern_badlands.json Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
new_rms_test.js Randomizes player starting positions on random maps. 2011-10-21 01:15:02 +00:00
new_rms_test.json Fixes filter behavior in setup when switching map type. 2011-03-27 22:00:49 +00:00