80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_VFS_PATH
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#define INCLUDED_VFS_PATH
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#include "lib/external_libraries/boost_filesystem.h"
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struct VfsPathTraits;
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/**
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* VFS path of the form "(dir/)*file?"
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*
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* in other words: the root directory is "" and paths are separated by '/'.
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* a trailing slash is allowed for directory names.
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* rationale: it is important to avoid a leading slash because that might be
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* confused with an absolute POSIX path.
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*
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* there is no restriction on path length; when dimensioning character
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* arrays, prefer PATH_MAX.
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*
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* rationale: a distinct specialization of basic_path prevents inadvertent
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* assignment from other path types.
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**/
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typedef fs::basic_path<std::wstring, VfsPathTraits> VfsPath;
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typedef std::vector<VfsPath> VfsPaths;
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struct VfsPathTraits
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{
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typedef std::wstring internal_string_type;
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typedef std::wstring external_string_type;
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static external_string_type to_external(const VfsPath&, const internal_string_type& src)
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{
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return src;
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}
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static internal_string_type to_internal(const external_string_type& src)
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{
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return src;
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}
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};
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namespace boost
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{
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#ifdef BOOST_FILESYSTEM2_NAMESPACE
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namespace BOOST_FILESYSTEM2_NAMESPACE
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#else
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namespace BOOST_FILESYSTEM_NAMESPACE
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#endif
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{
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template<> struct is_basic_path<VfsPath>
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{
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BOOST_STATIC_CONSTANT(bool, value = true);
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};
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}
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}
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#endif // #ifndef INCLUDED_VFS_PATH
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