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forked from 0ad/0ad
0ad/source/graphics/tests/test_ShaderManager.h

114 lines
3.4 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/ShaderManager.h"
#include "maths/Vector4D.h"
class TestShaderManager : public CxxTest::TestSuite
{
public:
void test_defines()
{
CShaderDefines defines1;
CShaderDefines defines2;
CShaderDefines defines3;
TS_ASSERT(defines1 == defines2);
TS_ASSERT(defines1.GetHash() == defines2.GetHash());
TS_ASSERT(!(defines1 < defines2 || defines2 < defines1));
defines1.Add(CStrIntern("FOO"), CStrIntern("1"));
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 0);
TS_ASSERT(!(defines1 == defines2));
TS_ASSERT(!(defines1.GetHash() == defines2.GetHash()));
TS_ASSERT(defines1 < defines2 || defines2 < defines1);
defines2.Add(CStrIntern("FOO"), CStrIntern("2"));
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 2);
TS_ASSERT(!(defines1 == defines2));
TS_ASSERT(!(defines1.GetHash() == defines2.GetHash()));
defines3 = defines2;
defines2.Add(CStrIntern("FOO"), CStrIntern("1")); // override old value
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines3.GetInt("FOO"), 2);
TS_ASSERT(defines1 == defines2);
TS_ASSERT(defines1.GetHash() == defines2.GetHash());
}
void test_defines_order()
{
CShaderDefines defines1;
defines1.Add(CStrIntern("A"), CStrIntern("1"));
defines1.Add(CStrIntern("B"), CStrIntern("1"));
defines1.Add(CStrIntern("C"), CStrIntern("1"));
defines1.Add(CStrIntern("D"), CStrIntern("1"));
CShaderDefines defines2;
defines2.Add(CStrIntern("C"), CStrIntern("2"));
defines2.Add(CStrIntern("C"), CStrIntern("1"));
defines2.Add(CStrIntern("B"), CStrIntern("2"));
defines2.Add(CStrIntern("B"), CStrIntern("1"));
defines2.Add(CStrIntern("D"), CStrIntern("2"));
defines2.Add(CStrIntern("D"), CStrIntern("1"));
defines2.Add(CStrIntern("A"), CStrIntern("2"));
defines2.Add(CStrIntern("A"), CStrIntern("1"));
TS_ASSERT(defines1 == defines2);
defines2.SetMany(defines1);
TS_ASSERT(defines1 == defines2);
CShaderDefines defines3;
defines3.SetMany(defines1);
TS_ASSERT(defines1 == defines3);
}
void test_uniforms()
{
CShaderUniforms uniforms1;
CShaderUniforms uniforms2;
TS_ASSERT(uniforms1 == uniforms2);
uniforms1.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT_EQUALS(uniforms1.GetVector("FOO"), CVector4D(1.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT_EQUALS(uniforms2.GetVector("FOO"), CVector4D(0.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT(!(uniforms1 == uniforms2));
uniforms2.Add("FOO", CVector4D(0.0f, 1.0f, 0.0f, 0.0f));
TS_ASSERT(!(uniforms1 == uniforms2));
uniforms2.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f)); // override old value
TS_ASSERT(uniforms1 == uniforms2);
}
};