1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props/parth_roof.dae
Mythos_Ruler ccf1b1290f Added destruction dust to a bunch of structures.
Made the Parthenon prettier.

This was SVN commit r11098.
2012-02-19 02:26:47 +00:00

286 lines
9.4 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author></author>
<authoring_tool>FBX COLLADA exporter</authoring_tool>
<comments></comments>
</contributor>
<created>2012-02-19T02:12:03Z</created>
<modified>2012-02-19T02:12:03Z</modified>
<revision></revision>
<title></title>
<subject></subject>
<keywords></keywords>
<unit meter="0.025400"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="Map__301-image" name="Map__301">
<init_from>file://C:\Users\Michael\Wildfire Games\Art SVN\art\meshes\structural\hellenes\Map__50_Mix.tga</init_from>
</image>
<image id="Map__302-image" name="Map__302">
<init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\props\hele_wonder_rooftile.png</init_from>
</image>
</library_images>
<library_materials>
<material id="_08___Default" name="_08___Default">
<instance_effect url="#_08___Default-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="_08___Default-fx" name="_08___Default">
<profile_COMMON>
<technique sid="standard">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<texture texture="Map__301-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>
<blend_mode>ADD</blend_mode>
</technique>
</extra>
</texture>
</ambient>
<diffuse>
<texture texture="Map__302-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>
<blend_mode>ADD</blend_mode>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
</specular>
<shininess>
<float sid="shininess">32.000000</float>
</shininess>
<reflective>
<color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
</reflective>
<reflectivity>
<float sid="reflectivity">1.000000</float>
</reflectivity>
<transparent>
<color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
</transparent>
<transparency>
<float sid="transparency">0.000000</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="par_roof_1_-lib" name="par_roof_1_Mesh">
<mesh>
<source id="par_roof_1_-lib-Position">
<float_array id="par_roof_1_-lib-Position-array" count="60">
1.230797 -2.640428 1.569476
1.230797 2.638993 1.569476
1.230797 -2.640428 1.625885
1.230797 2.638993 1.625885
0.001074 -0.880616 1.969976
1.230797 -0.880555 1.625885
1.230797 0.879297 1.625885
1.230797 -0.880555 1.569476
1.230797 0.879297 1.569476
-1.228643 0.879297 1.569476
-1.228643 -0.880555 1.569476
-1.228643 0.879297 1.625885
-1.228643 -0.880555 1.625885
0.001077 0.879350 1.969976
0.001077 -2.640583 1.969976
0.001077 2.639317 1.969976
-1.228643 2.638993 1.625885
-1.228643 -2.640428 1.625885
-1.228643 2.638993 1.569476
-1.228643 -2.640428 1.569476
</float_array>
<technique_common>
<accessor source="#par_roof_1_-lib-Position-array" count="20" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="par_roof_1_-lib-Normal0">
<float_array id="par_roof_1_-lib-Normal0-array" count="216">
0.269461 -0.000000 0.963011
-0.000001 0.000000 1.000000
0.269462 0.000000 0.963011
-0.000001 0.000000 1.000000
0.000000 0.000000 1.000000
0.269462 0.000000 0.963011
0.269462 0.000000 0.963011
0.000000 -0.000000 1.000000
0.269461 -0.000000 0.963011
0.000000 -0.000000 1.000000
-0.000001 0.000000 1.000000
0.269461 -0.000000 0.963011
0.269462 0.000000 0.963011
0.269462 0.000000 0.963011
0.000000 -0.000000 1.000000
0.269462 0.000000 0.963011
0.000000 0.000000 1.000000
0.000000 -0.000000 1.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-0.269462 0.000000 0.963011
0.000000 -0.000000 1.000000
-0.269462 0.000000 0.963011
0.000000 -0.000000 1.000000
0.000000 0.000000 1.000000
-0.269462 0.000000 0.963011
-0.000001 0.000000 1.000000
0.000000 -0.000000 1.000000
-0.269462 0.000000 0.963011
0.000000 -0.000000 1.000000
-0.269462 0.000000 0.963011
-0.269462 0.000000 0.963011
0.000000 0.000000 1.000000
-0.000001 0.000000 1.000000
-0.269462 -0.000000 0.963011
-0.000001 0.000000 1.000000
-0.269462 0.000000 0.963011
-0.269462 -0.000000 0.963011
</float_array>
<technique_common>
<accessor source="#par_roof_1_-lib-Normal0-array" count="72" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="par_roof_1_-lib-UV0">
<float_array id="par_roof_1_-lib-UV0-array" count="42">
0.998882 0.072530
0.998882 1.003816
0.001177 0.072530
0.001177 1.003814
0.999823 0.072530
0.999823 1.003819
0.002118 0.072530
0.002118 1.003816
0.001177 1.003819
0.998882 1.003821
0.000580 0.071613
0.000580 0.001032
1.001179 0.001032
1.001179 0.071613
0.000933 0.072522
0.000933 0.001453
1.000067 0.001453
1.000067 0.072522
0.000933 0.072523
0.000933 -0.002453
1.000067 -0.002453
</float_array>
<technique_common>
<accessor source="#par_roof_1_-lib-UV0-array" count="21" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="par_roof_1_-lib-Vertex">
<input semantic="POSITION" source="#par_roof_1_-lib-Position"/>
</vertices>
<polygons material="_08___Default" count="24">
<input semantic="VERTEX" offset="0" source="#par_roof_1_-lib-Vertex"/>
<input semantic="NORMAL" offset="1" source="#par_roof_1_-lib-Normal0"/>
<input semantic="TEXCOORD" offset="2" set="0" source="#par_roof_1_-lib-UV0"/>
<p>5 0 0 4 1 1 2 2 2</p>
<p>4 3 1 14 4 3 2 5 2</p>
<p>6 6 4 13 7 5 5 8 6</p>
<p>13 9 5 4 10 7 5 11 6</p>
<p>6 12 2 3 13 0 13 14 8</p>
<p>3 15 0 15 16 9 13 17 8</p>
<p>6 18 10 8 19 11 1 20 12</p>
<p>6 21 10 1 22 12 3 23 13</p>
<p>5 24 14 7 25 15 8 26 16</p>
<p>5 27 14 8 28 16 6 29 17</p>
<p>2 30 18 0 31 19 7 32 20</p>
<p>2 33 18 7 34 20 5 35 17</p>
<p>10 36 20 19 37 19 17 38 18</p>
<p>10 39 20 17 40 18 12 41 17</p>
<p>9 42 16 10 43 15 12 44 14</p>
<p>9 45 16 12 46 14 11 47 17</p>
<p>18 48 12 9 49 11 11 50 10</p>
<p>18 51 12 11 52 10 16 53 13</p>
<p>11 54 2 13 55 8 16 56 0</p>
<p>13 57 8 15 58 9 16 59 0</p>
<p>4 60 7 13 61 5 12 62 6</p>
<p>13 63 5 11 64 4 12 65 6</p>
<p>14 66 3 4 67 1 17 68 2</p>
<p>4 69 1 12 70 0 17 71 2</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="RootNode" name="RootNode">
<node id="par_roof_1_" name="par_roof_1_">
<matrix sid="matrix">9.862178 0.000000 0.000000 0.000000 0.000000 9.862178 0.000000 0.000000 0.000000 0.000000 9.862178 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#par_roof_1_-lib">
<bind_material>
<technique_common>
<instance_material symbol="_08___Default" target="#_08___Default"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#RootNode"/>
</scene>
</COLLADA>