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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
Ykkrosh 4e5c5e2d8f # Rewrite unit AI code.
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.

This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
..
components # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
data Changed player 1 to "hele" to match units on Latium map 2010-07-02 03:10:14 +00:00
helpers # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
templates Slow down animals, so they don't pathfind quite so much. 2010-07-21 16:05:48 +00:00