janwas
34186dd017
- separate file_system_util into vfs functions (-> vfs/vfs_util) and file_system (avoids ugly fs_util namespace prefix) - get rid of non-portable O_BINARY_NP etc. flags - use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the need for specifying O_CREAT|O_TRUNC - only open files for aio when O_DIRECT is specified (which 0ad does not) - avoids wasting time and security issues - return file descriptor directly instead of via output param - waio: safer FCB mechanism that avoids mixing descriptors between lowio and aio This was SVN commit r9550.
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpAIManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "ps/Filesystem.h"
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BEGIN_INTERFACE_WRAPPER(AIManager)
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DEFINE_INTERFACE_METHOD_2("AddPlayer", void, ICmpAIManager, AddPlayer, std::wstring, player_id_t)
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END_INTERFACE_WRAPPER(AIManager)
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// Implement the static method that finds all AI scripts
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// that can be loaded via AddPlayer:
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struct GetAIsHelper
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{
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NONCOPYABLE(GetAIsHelper);
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public:
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GetAIsHelper(ScriptInterface& scriptInterface) :
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m_ScriptInterface(scriptInterface)
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{
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}
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void Run()
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{
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vfs::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", vfs::DIR_RECURSIVE);
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}
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static Status Callback(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), const uintptr_t cbData)
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{
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GetAIsHelper* self = (GetAIsHelper*)cbData;
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// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
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fs::wpath components = pathname.string();
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fs::wpath::iterator it = components.begin();
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std::advance(it, 2);
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std::wstring dirname = *it;
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CScriptValRooted ai;
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self->m_ScriptInterface.Eval("({})", ai);
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self->m_ScriptInterface.SetProperty(ai.get(), "id", dirname, true);
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self->m_ScriptInterface.SetProperty(ai.get(), "data", self->m_ScriptInterface.ReadJSONFile(pathname), true);
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self->m_AIs.push_back(ai);
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return INFO::OK;
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}
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std::vector<CScriptValRooted> m_AIs;
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ScriptInterface& m_ScriptInterface;
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};
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std::vector<CScriptValRooted> ICmpAIManager::GetAIs(ScriptInterface& scriptInterface)
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{
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GetAIsHelper helper(scriptInterface);
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helper.Run();
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return helper.m_AIs;
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}
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