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forked from 0ad/0ad
0ad/source/ps/GameSetup
Ykkrosh 7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Atlas.h Add/rename header guards 2010-02-17 23:21:49 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Config.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
GameSetup.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
GameSetup.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Paths.cpp add both the (potentially) read-only data from SVN and the appdata path to the config/ search path 2010-03-20 21:37:14 +00:00
Paths.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00