.. |
scripting
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
Aura.cpp
|
Lots of fixes for the Linux build:
|
2005-12-17 22:00:54 +00:00 |
Aura.h
|
Added C++ code for auras. Some things that still need to be implemented are:
|
2005-12-13 08:05:30 +00:00 |
BaseEntity.cpp
|
ConfigDB.cpp: fix vfs_load return value check
|
2006-01-28 22:21:54 +00:00 |
BaseEntity.h
|
Health regen, run bugfix
|
2006-01-21 11:17:15 +00:00 |
BaseEntityCollection.cpp
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
BaseEntityCollection.h
|
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
|
2005-05-03 21:36:57 +00:00 |
BoundingObjects.cpp
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
BoundingObjects.h
|
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
|
2005-05-10 07:13:25 +00:00 |
Collision.cpp
|
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
|
2005-12-16 05:35:26 +00:00 |
Collision.h
|
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
|
2005-12-16 05:35:26 +00:00 |
Entity.cpp
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
Entity.h
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
EntityHandles.cpp
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
EntityHandles.h
|
Fixed warnings
|
2005-05-18 21:19:56 +00:00 |
EntityManager.cpp
|
- Added pause game functionality.
|
2006-01-02 03:07:29 +00:00 |
EntityManager.h
|
(see EntityManger.cpp log)
|
2005-12-29 04:58:41 +00:00 |
EntityMessage.h
|
Linux/GCC Compat
|
2004-11-23 23:56:10 +00:00 |
EntityOrders.h
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
EntityPredicate.h
|
Forcing update of EntityPredicate.h
|
2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
EntityProperties.h
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
EntityStateProcessing.cpp
|
Fixes to the melee/ranged attack split.
|
2006-01-22 11:55:16 +00:00 |
EntitySupport.h
|
Removed references to the old attack, gather, heal and damage events (that were no longer used).
|
2006-01-20 21:38:58 +00:00 |
EventHandlers.cpp
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
EventHandlers.h
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
LOSManager.cpp
|
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
|
2006-01-24 08:16:29 +00:00 |
LOSManager.h
|
CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
|
2005-11-06 01:33:16 +00:00 |
PathfindEngine.cpp
|
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
|
2005-12-29 08:42:44 +00:00 |
PathfindEngine.h
|
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
|
2005-12-29 08:42:44 +00:00 |
PathfindSparse.cpp
|
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
|
2005-06-28 04:06:25 +00:00 |
PathfindSparse.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
Projectile.cpp
|
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
|
2005-12-09 01:08:08 +00:00 |
Projectile.h
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
Scheduler.cpp
|
Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
|
2005-12-18 07:33:16 +00:00 |
Scheduler.h
|
Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
|
2005-12-18 07:41:02 +00:00 |
ScriptObject.cpp
|
- fix w4 warnings
|
2005-08-09 15:55:44 +00:00 |
ScriptObject.h
|
Changes to actor speed specifications.
|
2005-05-27 00:38:30 +00:00 |
Simulation.cpp
|
This was SVN commit r3507.
|
2006-02-13 03:32:15 +00:00 |
Simulation.h
|
Atlas: Vaguely usable object placement code. Bug fixes.
|
2005-12-02 21:08:10 +00:00 |
TurnManager.cpp
|
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
|
2005-01-17 04:52:02 +00:00 |
TurnManager.h
|
Lots of gcc -Wall fixes. The common ones:
|
2005-10-07 15:24:29 +00:00 |