1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2010-11-20 21:37:31 +00:00
..
interfaces Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
tests Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
AnimalAI.js # Add hunting (animals get killed before gathering meat from them) 2010-10-06 21:37:55 +00:00
Armour.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Attack.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Add repair command. 2010-08-21 21:53:51 +00:00
BuildingAI.js Made changes to BuildingAI based on Philip's comments 2010-11-17 18:25:00 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Population limits. 2010-08-21 20:43:55 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
GarrisonHolder.js Made changes to BuildingAI based on Philip's comments 2010-11-17 18:25:00 +00:00
GuiInterface.js Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState 2010-11-14 19:09:13 +00:00
Health.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Identity.js Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixed bug where players would not initialize resource counts properly from scenario 2010-11-19 05:05:45 +00:00
PlayerManager.js Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
StatusBars.js Disable rank icons 2010-10-14 16:25:00 +00:00
Timer.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
TrainingQueue.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
UnitAI.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00