50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* File : Scene.cpp
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* Project : graphics
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* Description : This file contains default implementations and utilities
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* : to be used together with the Scene interface and related
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* : classes.
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*
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* @note This file would fit just as well into the graphics/ subdirectory.
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**/
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#include "precompiled.h"
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#include "graphics/Model.h"
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#include "renderer/Scene.h"
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///////////////////////////////////////////////////////////
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// Default implementation traverses the model recursively and uses
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// SubmitNonRecursive for the actual work.
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void SceneCollector::SubmitRecursive(CModel* model)
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{
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SubmitNonRecursive(model);
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const std::vector<CModel::Prop>& props = model->GetProps();
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for (size_t i=0;i<props.size();i++) {
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SubmitRecursive(props[i].m_Model);
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}
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}
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