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historic_bruno
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID).
Fixes
#209
.
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
..
art
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
audio
preparing construction sound xml
2011-04-20 21:43:09 +00:00
civs
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
2011-04-22 03:51:18 +00:00
fonts
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
formations
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
gui
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID).
Fixes
#209
.
2011-04-29 18:09:07 +00:00
hwdetect
Disable apparently buggy shader mode on r300c drivers.
Fixes
#780
.
2011-04-23 17:06:27 +00:00
maps
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
shaders
Renderer simplification: Remove old vertexshader path.
2011-04-06 22:02:05 +00:00
simulation
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID).
Fixes
#209
.
2011-04-29 18:09:07 +00:00
technologies
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00