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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-29 18:09:07 +00:00
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art # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
audio preparing construction sound xml 2011-04-20 21:43:09 +00:00
civs Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209. 2011-04-29 18:09:07 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps This was SVN commit r9344. 2011-04-29 03:11:02 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209. 2011-04-29 18:09:07 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00