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0ad/binaries/data/mods/public/gui/session/session.xml

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<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_utility.js" />
<script file="gui/common/functions_global_object.js" />
<script file="gui/common/music.js"/>
<script file="gui/common/timer.js"/>
<script file="gui/session/session.js"/>
<script file="gui/session/selection.js"/>
<script file="gui/session/input.js"/>
<script file="gui/session/menu.js"/>
<script file="gui/session/selection_details.js"/>
<script file="gui/session/unit_commands.js"/>
<script file="gui/session/messages.js"/>
<script file="gui/session/utility_functions.js"/>
<object name="sn" hotkey="session.gui.toggle">
<action on="Tick">
onTick();
</action>
<action on="SimulationUpdate">
onSimulationUpdate();
</action>
<action on="Press">
this.hidden = !this.hidden;
</action>
<!-- ================================ ================================ -->
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
<!-- ================================ ================================ -->
<!-- Exit button Hotkey -->
<!--
<action on="Press"><![CDATA[
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
["Yes", "No!"], [leaveGame, null]);
]]></action>
-->
<object hotkey="leave">
<action on="Press">closeOpenDialogs();</action>
</object>
<!-- Chat: Depending on the current state, it either opens message window or closes message window / posts message -->
<object hotkey="chat">
<action on="Press">toggleChatWindow();</action>
</object>
<!-- Menu -->
<object hotkey="menu.toggle">
<action on="Press">openMenu();</action>
</object>
<!-- Pause -->
<object hotkey="pause">
<action on="Press">togglePause();</action>
</object>
<!-- Quicksave/load -->
<object hotkey="quicksave">
<action on="Press">Engine.QuickSave();</action>
</object>
<object hotkey="quickload">
<action on="Press">Engine.QuickLoad();</action>
</object>
<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
<object hotkey="session.kill">
<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
</object>
<!-- camera.follow mode - follow the first unit in the selection -->
<object hotkey="camera.follow">
<action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
</object>
<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
<object hotkey="selection.idlewarrior">
<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship"]);</action>
</object>
<!-- ================================ ================================ -->
<!-- Developer / Debug items -->
<!-- ================================ ================================ -->
<!-- Debug text -->
<object name="debug"
type="text"
size="0 70 80% 100%"
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
<!-- Dev/cheat commands -->
<object name="devCommands" size="100%-156 50%-88 100%-8 50%+88" type="image" sprite="devCommandsBackground"
hidden="true" hotkey="session.devcommands.toggle">
<action on="Press">
toggleDeveloperOverlay();
</action>
<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="StoneCrossBox">
<action on="Press">
g_DevSettings.controlAll = this.checked;
Engine.PostNetworkCommand( {"type": "control-all", "flag": this.checked} );
</action>
</object>
<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="StoneCrossBox"/>
<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
<object size="100%-16 32 100% 48" type="checkbox" style="StoneCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
</object>
<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
<object size="100%-16 48 100% 64" type="checkbox" style="StoneCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
</object>
<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
<object size="100%-16 64 100% 80" type="checkbox" style="StoneCrossBox">
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
</object>
<object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
<object size="100%-16 80 100% 96" type="checkbox" style="StoneCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
</object>
<object size="0 96 100%-18 112" type="text" style="devCommandsText">Bounding box overlay</object>
<object size="100%-16 96 100% 112" type="checkbox" style="StoneCrossBox">
<action on="Press">Engine.SetBoundingBoxDebugOverlay(this.checked);</action>
</object>
<object size="0 112 100%-18 128" type="text" style="devCommandsText">Restrict camera</object>
<object size="100%-16 112 100% 128" type="checkbox" style="StoneCrossBox" checked="true">
<action on="Press">gameView.constrainCamera = this.checked;</action>
</object>
<object size="0 128 100%-18 144" type="text" style="devCommandsText">Reveal map</object>
<object size="100%-16 128 100% 144" type="checkbox" name="devCommandsRevealMap" style="StoneCrossBox">
<action on="Press">Engine.PostNetworkCommand({"type": "reveal-map", "enable": this.checked});</action>
</object>
<object size="0 144 100%-18 160" type="text" style="devCommandsText">Enable time warp</object>
<object size="100%-16 144 100% 160" type="checkbox" name="devTimeWarp" style="StoneCrossBox">
<action on="Press">Engine.EnableTimeWarpRecording(this.checked ? 10 : 0);</action>
</object>
<object size="0 160 100%-18 176" type="text" style="devCommandsText">Promote selected units</object>
<object size="100%-16 160 100% 176" type="button" style="StoneCrossBox">
<action on="Press">Engine.PostNetworkCommand({"type": "promote", "entities": g_Selection.toList()});</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Time elapsed counter -->
<!-- ================================ ================================ -->
<object size="100%-100 50 100%-10 70" type="text" name="timeElapsedCounter" style="settingsText" hotkey="timeelapsedcounter.toggle" hidden="true">
<action on="Press"><![CDATA[
this.hidden = !this.hidden;
]]></action>
</object>
<!-- ================================ ================================ -->
<!-- Pause Overlay -->
<!-- ================================ ================================ -->
<object type="button"
name="pauseOverlay"
size="0 0 100% 100%"
tooltip_style="sessionToolTip"
hidden="true"
z="0"
>
<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
<object size="50%-128 50%-20 50%+128 50%+20" type="text" style="PauseText" ghost="true" z="0">Game Paused</object>
<object size="50%-128 50%+20 50%+128 50%+30" type="text" style="PauseMessageText" ghost="true" z="0">Click to Resume Game</object>
<action on="Press">togglePause();</action>
</object>
<!-- ================================ ================================ -->
<!-- Notification Area -->
<!-- ================================ ================================ -->
<object name="notificationPanel" type="image" size="50%-300 100%-280 50%+300 100%-220" ghost="true">
<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
</object>
<!-- ================================ ================================ -->
<!-- Chat -->
<!-- ================================ ================================ -->
<!-- Chat panel -->
<object name="chatPanel" size="0 80 100% 100%-240" type="image" ghost="true">
<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
</object>
<!-- Chat window -->
<object name="chatDialogPanel" size="50%-180 50%-58 50%+180 50%+46" type="image" hidden="true" sprite="genericPanel">
<object name="chatInput" size="16 12 100%-16 36" type="input" style="StoneInput" max_length="80">
<action on="Press">submitChatInput();</action>
</object>
<object size="50%-144 100%-50 50%-16 100%-22" type="button" style="StoneButton">
Send
<action on="Press">submitChatInput();</action>
</object>
<object size="50%+16 100%-50 50%+144 100%-22" type="button" style="StoneButton">
Cancel
<action on="Press">closeChat();</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Settings Window -->
<!-- ================================ ================================ -->
<object name="settingsDialogPanel"
style="StoneDialog"
type="image"
size="50%-180 50%-200 50%+180 50%+50"
hidden="true"
>
<object type="text" style="TitleText" size="50%-96 -16 50%+96 16">Settings</object>
<object style="TranslucentPanelThinBorder"
type="image"
size="32 32 100%-32 100%-64"
>
<!-- Settings / shadows -->
<object size="0 10 100%-80 35" type="text" style="RightLabelText" ghost="true">Enable Shadows</object>
<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="StoneCrossBox" checked="true">
<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
<action on="Press">renderer.shadows = this.checked;</action>
</object>
<!-- Settings / Shadow PCF -->
<object size="0 35 100%-80 60" type="text" style="RightLabelText" ghost="true">Enable Shadow Filtering</object>
<object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="StoneCrossBox" checked="true">
<action on="Load">if (renderer.shadowPCF) this.checked = true; else this.checked = false;</action>
<action on="Press">renderer.shadowPCF = this.checked;</action>
</object>
<!-- Settings / Water -->
<object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Water Reflections</object>
<object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90" type="checkbox" style="StoneCrossBox" checked="true">
<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
<action on="Press">renderer.fancyWater = this.checked;</action>
</object>
<!-- Settings / Music-->
<object size="0 85 100%-80 110" type="text" style="RightLabelText" ghost="true">Enable Music</object>
<object size="100%-56 90 100%-30 115" type="checkbox" style="StoneCrossBox" checked="true">
<action on="Press">if (this.checked) global.music.start(); else global.music.stop();</action>
</object>
<!-- Settings / Dev Overlay -->
<object size="0 110 100%-80 135" type="text" style="RightLabelText" ghost="true">Developer Overlay</object>
<object size="100%-56 115 100%-30 140" type="checkbox" style="StoneCrossBox" checked="false">
<action on="Press">toggleDeveloperOverlay();</action>
</object>
</object>
<!-- Close button -->
<object type="button"
style="StoneButton"
size="50%-64 100%-52 50%+64 100%-24"
tooltip_style="sessionToolTip"
>
Close
<action on="Press">closeSettings(true);</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Top Panel -->
<!-- ================================ ================================ -->
<object name="topPanel"
type="image"
sprite="topPanel"
size="-3 0 100%+3 36"
>
<!-- ================================ ================================ -->
<!-- Player resource bar -->
<!-- ================================ ================================ -->
<object
size="10 0 45% 100%"
>
<!-- Food -->
<object size="0 0 90 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="0"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
</object>
<!-- Wood -->
<object size="90 0 180 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="1"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
</object>
<!-- Stone -->
<object size="180 0 270 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="2"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
</object>
<!-- Metal -->
<object size="270 0 360 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="3"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
</object>
<!-- Population -->
<object size="360 0 450 100%" type="image" style="resourceCounter" tooltip="Population (current / limit)" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 34" type="image" style="resourceIcon" cell_id="4"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Civ Icon -->
<!-- ================================ ================================ -->
<object size="50%-48 -26 50%+48 70" name="civIcon" type="image"/>
<!-- ================================ ================================ -->
<!-- Phase -->
<!-- ================================ ================================ -->
<!--<object size="50%+50 4 50%+300 100%-2" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>-->
<!-- ================================ ================================ -->
<!-- ALPHA LABELS (alpha, build time, revision) -->
<!-- ================================ ================================ -->
<!-- Displays Alpha name and number -->
<object size="70%-128 0 70%+128 100%" name="alphaLabel" type="text" style="CenteredLabelText" text_valign="top" ghost="true">
ALPHA IX : Ides of March
<!-- Displays build date and revision number-->
<object size="50%-128 0 50%+128 100%-2" name="buildTimeLabel" type="text" text_align="center" text_valign="bottom" font="serif-12" textcolor="white" ghost="true">
<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Menu Button -->
<!-- ================================ ================================ -->
<object type="button"
name="menuButton"
size="100%-164 4 100%-8 32"
style="StoneButtonFancy"
tooltip_style="sessionToolTip"
z="50"
>
<!-- This object covers up the text on the menu
buttons as they slide by so that you don't see
them on top of the main menu button -->
<object size="0 -4 100% 0" type="image" sprite="horizontalThinBorder" ghost="true"/>
<object size="50%-32 50%-16 50%+32 50%+16" type="image" sprite="menuButton" ghost="true">MENU</object>
<action on="Press">
toggleMenu();
</action>
</object> <!-- END OF MENU BUTTON -->
</object> <!-- END OF TOP PANEL -->
<!-- ================================ ================================ -->
<!-- Menu -->
<!-- ================================ ================================ -->
<object name="menu"
style="StonePanelThinBorder"
type="image"
hidden="false"
>
<object size="4 36 100%-4 50%+20">
<!-- Settings button -->
<object type="button"
name="settingsButton"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="sessionToolTip"
>
Settings
<action on="Press">settingsMenuButton();</action>
</object>
<!-- Save game button -->
<object type="button"
name="saveGameButton"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="sessionToolTip"
>
Save
<action on="Press">
Engine.SaveGame();
closeMenu();
</action>
</object>
<!-- Chat button -->
<object type="button"
name="chatButton"
style="StoneButtonFancy"
size="0 64 100% 92"
tooltip_style="sessionToolTip"
>
Chat
<action on="Press">chatMenuButton();</action>
</object>
<!-- Exit button -->
<object type="button"
name="menuExitButton"
style="StoneButtonFancy"
size="0 96 100% 124"
tooltip_style="sessionToolTip"
>
Exit
<action on="Press">exitMenuButton();</action>
</object>
<!-- Pause / Resume Button -->
<object type="button"
name="pauseButton"
style="StoneButtonFancy"
size="0 128 100% 154"
tooltip_style="sessionToolTip"
>
<object name="pauseButtonText" type="text" style="CenteredButtonText" ghost="true">Pause</object>
<action on="Press">togglePause();</action>
</object>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Unit Selection Groups -->
<!-- ================================ ================================ -->
<object
name="unitGroupPanel"
size="0% 50%-216 0%+36 50%+144"
>
<repeat count="10">
<object name="unitGroupButton[n]" size="0 0 36 36" type="button" hidden="false" style="iconButton" tooltip_style="sessionToolTipBottomBold"
tooltip="Click to select grouped units.">
<object name="unitGroupIcon[n]" size="3 3 33 33" type="image" sprite="groupsIcon" ghost="true"/>
<object name="unitGroupLabel[n]" type="text" style="largeCenteredOutlinedText" ghost="true"/>
</object>
</repeat>
</object>
<!-- ================================ ================================ -->
<!-- Information tooltip -->
<!-- ================================ ================================ -->
<object name="informationTooltip" type="tooltip" independent="true" style="informationTooltip"/>
<!-- ================================ ================================ -->
<!-- START of BOTTOM PANEL -->
<!-- ================================ ================================ -->
<object size="50%-512 100%-180 50%+512 100%">
<!-- ================================ ================================ -->
<!-- Minimap -->
<!-- ================================ ================================ -->
<object
name="minimapPanel"
size="0 100%-212 212 100%"
type="image"
sprite="mapPanel"
z="20"
>
<object name="minimap"
type="minimap"
size="14 14 100%-14 100%-14"
>
<action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
</object>
<object name="minimapOverlay" size="10 10 100%-10 100%-10" type="image" sprite="stretched:session/minimap_circle.png" ghost="true"/>
<!-- Idle Worker Button -->
<object type="image"
size="100%-36 4 100%-4 36"
>
<object type="button"
style="iconButton"
tooltip_style="sessionToolTip"
tooltip="Find idle worker"
hotkey="selection.idleworker"
>
<!-- TODO: should highlight the button if there's non-zero idle workers -->
<object size="0 0 100% 100%" type="image" sprite="idleWorker" ghost="true" />
<action on="Press">findIdleUnit(["Female", "Trade", "FishingBoat", "CitizenSoldier", "Healer"]);</action>
</object>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Supplemental Details Panel on Left -->
<!-- ================================ ================================ -->
<object size="208 100%-170 50%-110 100%" name="supplementalSelectionDetails" type="image" sprite="bottomLeft" z="30">
<object name="unitFormationPanel"
size="24 12 100% 100%"
>
<object size="0 0 100% 100%">
<repeat count="16">
<object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitFormationIcon[n]" type="image" style="formationIcon" ghost="true" size="3 3 33 33"/>
</object>
</repeat>
</object>
</object>
<object name="unitGarrisonPanel"
size="24 12 100% 100%"
>
<object size="0 0 100% 100%">
<repeat count="16">
<object name="unitGarrisonButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitGarrisonIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
<object name="unitGarrisonCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
</object>
</repeat>
</object>
</object>
<object name="unitBarterPanel" hidden="true"
size="5 5 100% 100%"
>
<object ghost="true" style="resourceText" type="text" size="0 0 100% 18">Exchange resources:</object>
<object size="0 18 100% 64">
<repeat count="4">
<object name="unitBarterSellButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
<object name="unitBarterSellIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
<object name="unitBarterSellAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
</object>
</repeat>
</object>
<object size="0 64 100% 110">
<repeat count="4">
<object name="unitBarterBuyButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
<object name="unitBarterBuyIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
<object name="unitBarterBuyAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
</object>
</repeat>
</object>
<object name="PerformDealButton" type="button" style="StoneButton" size="2 112 100%-7 142">
<object ghost="true" style="statsText" type="text" size="0 0 100% 100%">Barter</object>
</object>
</object>
<!-- Stance Selection -->
<object name="unitStancePanel"
style="TranslucentPanel"
size="4 100%-43 100%-4 100%-4"
type="text"
>
<object size="1 2 100% 100%">
<repeat count="5">
<object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
</object>
</repeat>
</object>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Details Panel -->
<!-- ================================ ================================ -->
<object name="selectionDetails"
type="image"
sprite="bottomMiddle"
size="50%-114 100%-205 50%+114 100%"
hidden="false"
>
<!-- Unit details for Single Unit -->
<object size="50%-112 0 50%+112 100%" name="detailsAreaSingle">
<!-- Player Name -->
<object size="0 0 100% 40" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTipBold"/>
<!-- Stats -->
<object size="8 36 50%-48 100%" name="statsArea" type="image">
<!-- Attack icon -->
<object hidden="true" size="0 0 48 48" type="image" name="attackIcon" sprite="stretched:session/icons/single/stance-aggressive.png" tooltip_style="sessionToolTip"/>
<!-- Armour icon "0 48 48 96"-->
<object size="0 0 48 48" type="image" name="armourIcon" sprite="stretched:session/icons/single/stance-defensive.png" tooltip_style="sessionToolTip"/>
<!-- Resource carrying icon/counter -->
<object size="0 40 48 88" type="image" name="resourceCarryingIcon" style="resourceIcon"/>
<object size="0 80 48 100" type="text" name="resourceCarryingText" style="statsText"/>
</object>
<!-- Big unit icon -->
<object size= "50%-48 40 50%+48 136" type="image" name="iconBorder" tooltip_style="sessionToolTip">
<object size="2 2 100%-2 100%-2" type="image" name="icon" ghost="true"/>
<object size="100%-20 4 100%-4 20" name="rankIcon" type="image" sprite="" ghost="true"/>
<object type="image" sprite="glassSquareIcon" ghost="true"/>
</object>
<!-- Stats Bars -->
<object size= "50%+48 40 100% 136" type="image" tooltip_style="sessionToolTip">
<!-- Health bar -->
<object size="18 0 30 100%" type="image" name="health" tooltip="Health" tooltip_style="sessionToolTip">
<object type="image" sprite="healthBackground" ghost="true"/>
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Stamina bar -->
<object size="32 0 44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="sessionToolTip">
<object type="image" sprite="staminaBackground" ghost="true"/>
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Resource bar -->
<object size="18 0 30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="sessionToolTip">
<object type="image" sprite="resourceBackground" ghost="true"/>
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Experience bar -->
<object size="46 0 58 100%" type="image" name="experience" tooltip="Experience" tooltip_style="sessionToolTip">
<object type="image" sprite="experienceBackground" ghost="true"/>
<object type="image" sprite="experienceForeground" ghost="true" name="experienceBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
</object>
<!-- Specific Name -->
<object size="0 142 100% 162" name="specific" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTipBold"/>
</object>
<!-- Unit details for Multiple Units -->
<object size="50%-112 0 50%+112 100%" name="detailsAreaMultiple">
<object name="unitSelectionPanel"
size="20 12 100%-20 100%"
>
<object size="0 0 100% 100%">
<repeat count="16">
<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBold" z="100">
<object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
<object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
</object>
</object>
</repeat>
</object>
</object>
<!-- Total -->
<object size="100%-42 12 100%-8 46" type="image" sprite="groupsIcon">
<object size="0 0 100% 100%" type="text" style="largeCenteredOutlinedText" name="numberOfUnits"/>
</object>
<!-- Stats Bars -->
<object size= "100%-38 52 100%-18 100%-40" type="image" tooltip_style="sessionToolTip">
<!-- Health bar -->
<object size="0 0 12 100%" type="image" name="healthMultiple" tooltip="Hitpoints" tooltip_style="sessionToolTip">
<object type="image" sprite="healthBackground" ghost="true"/>
<object type="image" sprite="healthForeground" ghost="true" name="healthBarMultiple"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Stamina bar -->
<object size="14 0 26 100%" type="image" name="staminaMultiple" tooltip="Stamina" tooltip_style="sessionToolTipBold">
<object type="image" sprite="staminaBackground" ghost="true"/>
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBarMultiple"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
</object>
</object>
<!-- Unit Commands -->
<object name="unitCommandPanel"
size="0 100%-36 100% 100%-4"
type="image"
z="30"
>
<object size="0 0 100% 100%">
<repeat count="6">
<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 32 32" tooltip_style="sessionToolTipBottomBold">
<object name="unitCommandIcon[n]" ghost="true" type="image" size="0 0 100% 100%" style="commandIcon"/>
<object name="unitCommandCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
</object>
</repeat>
</object>
</object>
</object> <!-- END OF SELECTION DETAILS -->
<!-- ================================ ================================ -->
<!--Commands Panel -->
<!-- ================================ ================================ -->
<object name="unitCommands"
type="image"
sprite="bottomRight"
size="622 100%-170 100% 100%"
hidden="false"
>
<object name="unitConstructionPanel"
size="14 12 100% 100%"
>
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTip"
cell_id="0" tooltip="Construction"/>-->
<object size="0 0 100% 100%">
<repeat count="24">
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
</object>
</repeat>
</object>
</object>
<object name="unitResearchPanel"
style="TranslucentPanelThinBorder"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTipBottom"
cell_id="1" tooltip="Research"/>
[research commands]
</object>
<object name="unitTrainingPanel"
size="14 12 100% 100%"
>
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTip"
cell_id="2" tooltip="Training"/>-->
<object size="0 0 100% 100%">
<repeat count="24">
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
</object>
</repeat>
</object>
</object>
<object name="unitTradingPanel"
size="14 12 100% 100%"
>
<object size="0 0 100% 100%">
<repeat count="4">
<object name="unitTradingButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
<object name="unitTradingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
</object>
</repeat>
</object>
</object>
<object name="unitQueuePanel"
size="4 -56 100% 0"
type="image"
style="TranslucentPanelThinBorder"
>
<object size="-4 -2 52 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTipBottom" cell_id="3" tooltip="Production queue">
<object name="queueProgress" ghost="true" style="iconButtonProgress" type="text"/>
</object>
<object size="48 6 100% 100%">
<repeat count="16">
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" tooltip_style="sessionToolTipBottom">
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 37 37"/>
<object name="unitQueueProgressSlider[n]" type="image" sprite="queueProgressSlider" ghost="true" size="1 1 100%-1 100%-1" z="20"/>
<object name="unitQueueCount[n]" ghost="true" style="groupIconsText" type="text" z="20"/>
</object>
</repeat>
</object>
</object>
</object> <!-- END OF UNIT COMMANDS -->
</object><!-- END OF BOTTOM PANEL -->
</object> <!-- END OF SN OBJECT -->
<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
<object type="button"
name="disconnectedExitButton"
style="StoneButton"
size="50%-84 50%+128 50%+84 50%+160"
tooltip_style="sessionToolTip"
hidden="true"
>
<object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">Return to Main Menu</object>
<action on="Press">leaveGame()</action>
</object>
</object>
</objects>