819 lines
33 KiB
XML
819 lines
33 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/common/functions_civinfo.js"/>
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<script file="gui/common/functions_utility.js" />
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<script file="gui/common/functions_global_object.js" />
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<script file="gui/common/music.js"/>
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<script file="gui/common/timer.js"/>
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<script file="gui/session/session.js"/>
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<script file="gui/session/selection.js"/>
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<script file="gui/session/input.js"/>
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<script file="gui/session/menu.js"/>
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<script file="gui/session/selection_details.js"/>
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<script file="gui/session/unit_commands.js"/>
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<script file="gui/session/messages.js"/>
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<script file="gui/session/utility_functions.js"/>
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<object name="sn" hotkey="session.gui.toggle">
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<action on="Tick">
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onTick();
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</action>
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<action on="SimulationUpdate">
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onSimulationUpdate();
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</action>
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<action on="Press">
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this.hidden = !this.hidden;
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</action>
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<!-- ================================ ================================ -->
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<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
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<!-- ================================ ================================ -->
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<!-- Exit button Hotkey -->
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<!--
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<action on="Press"><![CDATA[
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messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
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["Yes", "No!"], [leaveGame, null]);
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]]></action>
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-->
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<object hotkey="leave">
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<action on="Press">closeOpenDialogs();</action>
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</object>
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<!-- Chat: Depending on the current state, it either opens message window or closes message window / posts message -->
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<object hotkey="chat">
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<action on="Press">toggleChatWindow();</action>
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</object>
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<!-- Menu -->
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<object hotkey="menu.toggle">
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<action on="Press">openMenu();</action>
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</object>
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<!-- Pause -->
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<object hotkey="pause">
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<action on="Press">togglePause();</action>
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</object>
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<!-- Quicksave/load -->
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<object hotkey="quicksave">
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<action on="Press">Engine.QuickSave();</action>
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</object>
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<object hotkey="quickload">
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<action on="Press">Engine.QuickLoad();</action>
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</object>
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<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
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<object hotkey="session.kill">
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<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
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</object>
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<!-- camera.follow mode - follow the first unit in the selection -->
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<object hotkey="camera.follow">
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<action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
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</object>
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<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
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<object hotkey="selection.idlewarrior">
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<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship"]);</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Developer / Debug items -->
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<!-- ================================ ================================ -->
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<!-- Debug text -->
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<object name="debug"
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type="text"
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size="0 70 80% 100%"
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ghost="true"
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textcolor="yellow"
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font="mono-stroke-10"
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/>
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<!-- Dev/cheat commands -->
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<object name="devCommands" size="100%-156 50%-88 100%-8 50%+88" type="image" sprite="devCommandsBackground"
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hidden="true" hotkey="session.devcommands.toggle">
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<action on="Press">
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toggleDeveloperOverlay();
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</action>
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<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
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<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="StoneCrossBox">
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<action on="Press">
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g_DevSettings.controlAll = this.checked;
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Engine.PostNetworkCommand( {"type": "control-all", "flag": this.checked} );
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</action>
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</object>
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<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
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<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="StoneCrossBox"/>
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<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
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<object size="100%-16 32 100% 48" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
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</object>
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<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
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<object size="100%-16 48 100% 64" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
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</object>
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<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
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<object size="100%-16 64 100% 80" type="checkbox" style="StoneCrossBox">
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<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
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</object>
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<object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
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<object size="100%-16 80 100% 96" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
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</object>
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<object size="0 96 100%-18 112" type="text" style="devCommandsText">Bounding box overlay</object>
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<object size="100%-16 96 100% 112" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.SetBoundingBoxDebugOverlay(this.checked);</action>
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</object>
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<object size="0 112 100%-18 128" type="text" style="devCommandsText">Restrict camera</object>
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<object size="100%-16 112 100% 128" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Press">gameView.constrainCamera = this.checked;</action>
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</object>
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<object size="0 128 100%-18 144" type="text" style="devCommandsText">Reveal map</object>
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<object size="100%-16 128 100% 144" type="checkbox" name="devCommandsRevealMap" style="StoneCrossBox">
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<action on="Press">Engine.PostNetworkCommand({"type": "reveal-map", "enable": this.checked});</action>
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</object>
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<object size="0 144 100%-18 160" type="text" style="devCommandsText">Enable time warp</object>
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<object size="100%-16 144 100% 160" type="checkbox" name="devTimeWarp" style="StoneCrossBox">
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<action on="Press">Engine.EnableTimeWarpRecording(this.checked ? 10 : 0);</action>
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</object>
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<object size="0 160 100%-18 176" type="text" style="devCommandsText">Promote selected units</object>
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<object size="100%-16 160 100% 176" type="button" style="StoneCrossBox">
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<action on="Press">Engine.PostNetworkCommand({"type": "promote", "entities": g_Selection.toList()});</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Time elapsed counter -->
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<!-- ================================ ================================ -->
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<object size="100%-100 50 100%-10 70" type="text" name="timeElapsedCounter" style="settingsText" hotkey="timeelapsedcounter.toggle" hidden="true">
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<action on="Press"><![CDATA[
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this.hidden = !this.hidden;
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]]></action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Pause Overlay -->
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<!-- ================================ ================================ -->
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<object type="button"
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name="pauseOverlay"
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size="0 0 100% 100%"
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tooltip_style="sessionToolTip"
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hidden="true"
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z="0"
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>
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<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
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<object size="50%-128 50%-20 50%+128 50%+20" type="text" style="PauseText" ghost="true" z="0">Game Paused</object>
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<object size="50%-128 50%+20 50%+128 50%+30" type="text" style="PauseMessageText" ghost="true" z="0">Click to Resume Game</object>
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<action on="Press">togglePause();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Notification Area -->
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<!-- ================================ ================================ -->
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<object name="notificationPanel" type="image" size="50%-300 100%-280 50%+300 100%-220" ghost="true">
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<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
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</object>
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<!-- ================================ ================================ -->
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<!-- Chat -->
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<!-- ================================ ================================ -->
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<!-- Chat panel -->
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<object name="chatPanel" size="0 80 100% 100%-240" type="image" ghost="true">
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<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
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</object>
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<!-- Chat window -->
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<object name="chatDialogPanel" size="50%-180 50%-58 50%+180 50%+46" type="image" hidden="true" sprite="genericPanel">
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<object name="chatInput" size="16 12 100%-16 36" type="input" style="StoneInput" max_length="80">
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<action on="Press">submitChatInput();</action>
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</object>
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<object size="50%-144 100%-50 50%-16 100%-22" type="button" style="StoneButton">
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Send
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<action on="Press">submitChatInput();</action>
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</object>
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<object size="50%+16 100%-50 50%+144 100%-22" type="button" style="StoneButton">
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Cancel
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<action on="Press">closeChat();</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<object name="settingsDialogPanel"
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style="StoneDialog"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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>
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<object type="text" style="TitleText" size="50%-96 -16 50%+96 16">Settings</object>
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<object style="TranslucentPanelThinBorder"
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type="image"
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size="32 32 100%-32 100%-64"
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>
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="RightLabelText" ghost="true">Enable Shadows</object>
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<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadows = this.checked;</action>
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</object>
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<!-- Settings / Shadow PCF -->
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<object size="0 35 100%-80 60" type="text" style="RightLabelText" ghost="true">Enable Shadow Filtering</object>
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<object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.shadowPCF) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadowPCF = this.checked;</action>
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</object>
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<!-- Settings / Water -->
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<object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Water Reflections</object>
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<object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.fancyWater = this.checked;</action>
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</object>
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<!-- Settings / Music-->
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<object size="0 85 100%-80 110" type="text" style="RightLabelText" ghost="true">Enable Music</object>
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<object size="100%-56 90 100%-30 115" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Press">if (this.checked) global.music.start(); else global.music.stop();</action>
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</object>
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<!-- Settings / Dev Overlay -->
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<object size="0 110 100%-80 135" type="text" style="RightLabelText" ghost="true">Developer Overlay</object>
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<object size="100%-56 115 100%-30 140" type="checkbox" style="StoneCrossBox" checked="false">
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<action on="Press">toggleDeveloperOverlay();</action>
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</object>
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</object>
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<!-- Close button -->
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<object type="button"
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style="StoneButton"
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size="50%-64 100%-52 50%+64 100%-24"
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tooltip_style="sessionToolTip"
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>
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Close
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<action on="Press">closeSettings(true);</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Top Panel -->
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<!-- ================================ ================================ -->
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<object name="topPanel"
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type="image"
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sprite="topPanel"
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size="-3 0 100%+3 36"
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>
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<!-- ================================ ================================ -->
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<!-- Player resource bar -->
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<!-- ================================ ================================ -->
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<object
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size="10 0 45% 100%"
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>
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<!-- Food -->
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<object size="0 0 90 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="sessionToolTipBold">
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<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="0"/>
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<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
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</object>
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<!-- Wood -->
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<object size="90 0 180 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="sessionToolTipBold">
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<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="1"/>
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<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
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</object>
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<!-- Stone -->
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<object size="180 0 270 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="sessionToolTipBold">
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<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="2"/>
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<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
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</object>
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<!-- Metal -->
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<object size="270 0 360 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="sessionToolTipBold">
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<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="3"/>
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<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
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</object>
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<!-- Population -->
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<object size="360 0 450 100%" type="image" style="resourceCounter" tooltip="Population (current / limit)" tooltip_style="sessionToolTipBold">
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<object size="0 -4 40 34" type="image" style="resourceIcon" cell_id="4"/>
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<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Civ Icon -->
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<!-- ================================ ================================ -->
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<object size="50%-48 -26 50%+48 70" name="civIcon" type="image"/>
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<!-- ================================ ================================ -->
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<!-- Phase -->
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<!-- ================================ ================================ -->
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<!--<object size="50%+50 4 50%+300 100%-2" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>-->
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<!-- ================================ ================================ -->
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<!-- ALPHA LABELS (alpha, build time, revision) -->
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<!-- ================================ ================================ -->
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<!-- Displays Alpha name and number -->
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<object size="70%-128 0 70%+128 100%" name="alphaLabel" type="text" style="CenteredLabelText" text_valign="top" ghost="true">
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ALPHA IX : Ides of March
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<!-- Displays build date and revision number-->
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<object size="50%-128 0 50%+128 100%-2" name="buildTimeLabel" type="text" text_align="center" text_valign="bottom" font="serif-12" textcolor="white" ghost="true">
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<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Menu Button -->
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<!-- ================================ ================================ -->
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<object type="button"
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name="menuButton"
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size="100%-164 4 100%-8 32"
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style="StoneButtonFancy"
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tooltip_style="sessionToolTip"
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z="50"
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>
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<!-- This object covers up the text on the menu
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buttons as they slide by so that you don't see
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them on top of the main menu button -->
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<object size="0 -4 100% 0" type="image" sprite="horizontalThinBorder" ghost="true"/>
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<object size="50%-32 50%-16 50%+32 50%+16" type="image" sprite="menuButton" ghost="true">MENU</object>
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<action on="Press">
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toggleMenu();
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</action>
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</object> <!-- END OF MENU BUTTON -->
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</object> <!-- END OF TOP PANEL -->
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<!-- ================================ ================================ -->
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<!-- Menu -->
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<!-- ================================ ================================ -->
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<object name="menu"
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style="StonePanelThinBorder"
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type="image"
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hidden="false"
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>
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<object size="4 36 100%-4 50%+20">
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<!-- Settings button -->
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<object type="button"
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name="settingsButton"
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style="StoneButtonFancy"
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size="0 0 100% 28"
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tooltip_style="sessionToolTip"
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>
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Settings
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<action on="Press">settingsMenuButton();</action>
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</object>
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<!-- Save game button -->
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<object type="button"
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name="saveGameButton"
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style="StoneButtonFancy"
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size="0 32 100% 60"
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tooltip_style="sessionToolTip"
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>
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Save
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<action on="Press">
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Engine.SaveGame();
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closeMenu();
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</action>
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</object>
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<!-- Chat button -->
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<object type="button"
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name="chatButton"
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style="StoneButtonFancy"
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size="0 64 100% 92"
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tooltip_style="sessionToolTip"
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>
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|
Chat
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<action on="Press">chatMenuButton();</action>
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</object>
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<!-- Exit button -->
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<object type="button"
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name="menuExitButton"
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style="StoneButtonFancy"
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size="0 96 100% 124"
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tooltip_style="sessionToolTip"
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>
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Exit
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<action on="Press">exitMenuButton();</action>
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</object>
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<!-- Pause / Resume Button -->
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<object type="button"
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name="pauseButton"
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style="StoneButtonFancy"
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size="0 128 100% 154"
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tooltip_style="sessionToolTip"
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>
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<object name="pauseButtonText" type="text" style="CenteredButtonText" ghost="true">Pause</object>
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<action on="Press">togglePause();</action>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Unit Selection Groups -->
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<!-- ================================ ================================ -->
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<object
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name="unitGroupPanel"
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size="0% 50%-216 0%+36 50%+144"
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>
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<repeat count="10">
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<object name="unitGroupButton[n]" size="0 0 36 36" type="button" hidden="false" style="iconButton" tooltip_style="sessionToolTipBottomBold"
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tooltip="Click to select grouped units.">
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<object name="unitGroupIcon[n]" size="3 3 33 33" type="image" sprite="groupsIcon" ghost="true"/>
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<object name="unitGroupLabel[n]" type="text" style="largeCenteredOutlinedText" ghost="true"/>
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</object>
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</repeat>
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</object>
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<!-- ================================ ================================ -->
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|
<!-- Information tooltip -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="informationTooltip" type="tooltip" independent="true" style="informationTooltip"/>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- START of BOTTOM PANEL -->
|
|
<!-- ================================ ================================ -->
|
|
|
|
<object size="50%-512 100%-180 50%+512 100%">
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|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Minimap -->
|
|
<!-- ================================ ================================ -->
|
|
<object
|
|
name="minimapPanel"
|
|
size="0 100%-212 212 100%"
|
|
type="image"
|
|
sprite="mapPanel"
|
|
z="20"
|
|
>
|
|
<object name="minimap"
|
|
type="minimap"
|
|
size="14 14 100%-14 100%-14"
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|
>
|
|
<action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
|
|
</object>
|
|
|
|
<object name="minimapOverlay" size="10 10 100%-10 100%-10" type="image" sprite="stretched:session/minimap_circle.png" ghost="true"/>
|
|
|
|
<!-- Idle Worker Button -->
|
|
<object type="image"
|
|
size="100%-36 4 100%-4 36"
|
|
>
|
|
<object type="button"
|
|
style="iconButton"
|
|
tooltip_style="sessionToolTip"
|
|
tooltip="Find idle worker"
|
|
hotkey="selection.idleworker"
|
|
>
|
|
<!-- TODO: should highlight the button if there's non-zero idle workers -->
|
|
<object size="0 0 100% 100%" type="image" sprite="idleWorker" ghost="true" />
|
|
<action on="Press">findIdleUnit(["Female", "Trade", "FishingBoat", "CitizenSoldier", "Healer"]);</action>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Supplemental Details Panel on Left -->
|
|
<!-- ================================ ================================ -->
|
|
<object size="208 100%-170 50%-110 100%" name="supplementalSelectionDetails" type="image" sprite="bottomLeft" z="30">
|
|
|
|
<object name="unitFormationPanel"
|
|
size="24 12 100% 100%"
|
|
>
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="16">
|
|
<object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
|
<object name="unitFormationIcon[n]" type="image" style="formationIcon" ghost="true" size="3 3 33 33"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitGarrisonPanel"
|
|
size="24 12 100% 100%"
|
|
>
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="16">
|
|
<object name="unitGarrisonButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
|
<object name="unitGarrisonIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
|
<object name="unitGarrisonCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitBarterPanel" hidden="true"
|
|
size="5 5 100% 100%"
|
|
>
|
|
<object ghost="true" style="resourceText" type="text" size="0 0 100% 18">Exchange resources:</object>
|
|
<object size="0 18 100% 64">
|
|
<repeat count="4">
|
|
<object name="unitBarterSellButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
|
|
<object name="unitBarterSellIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
|
<object name="unitBarterSellAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
<object size="0 64 100% 110">
|
|
<repeat count="4">
|
|
<object name="unitBarterBuyButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
|
|
<object name="unitBarterBuyIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
|
<object name="unitBarterBuyAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
<object name="PerformDealButton" type="button" style="StoneButton" size="2 112 100%-7 142">
|
|
<object ghost="true" style="statsText" type="text" size="0 0 100% 100%">Barter</object>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- Stance Selection -->
|
|
<object name="unitStancePanel"
|
|
style="TranslucentPanel"
|
|
size="4 100%-43 100%-4 100%-4"
|
|
type="text"
|
|
>
|
|
<object size="1 2 100% 100%">
|
|
<repeat count="5">
|
|
<object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
|
<object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Details Panel -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="selectionDetails"
|
|
type="image"
|
|
sprite="bottomMiddle"
|
|
size="50%-114 100%-205 50%+114 100%"
|
|
hidden="false"
|
|
>
|
|
<!-- Unit details for Single Unit -->
|
|
<object size="50%-112 0 50%+112 100%" name="detailsAreaSingle">
|
|
|
|
<!-- Player Name -->
|
|
<object size="0 0 100% 40" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTipBold"/>
|
|
|
|
<!-- Stats -->
|
|
<object size="8 36 50%-48 100%" name="statsArea" type="image">
|
|
<!-- Attack icon -->
|
|
<object hidden="true" size="0 0 48 48" type="image" name="attackIcon" sprite="stretched:session/icons/single/stance-aggressive.png" tooltip_style="sessionToolTip"/>
|
|
|
|
<!-- Armour icon "0 48 48 96"-->
|
|
<object size="0 0 48 48" type="image" name="armourIcon" sprite="stretched:session/icons/single/stance-defensive.png" tooltip_style="sessionToolTip"/>
|
|
|
|
<!-- Resource carrying icon/counter -->
|
|
<object size="0 40 48 88" type="image" name="resourceCarryingIcon" style="resourceIcon"/>
|
|
<object size="0 80 48 100" type="text" name="resourceCarryingText" style="statsText"/>
|
|
</object>
|
|
|
|
<!-- Big unit icon -->
|
|
<object size= "50%-48 40 50%+48 136" type="image" name="iconBorder" tooltip_style="sessionToolTip">
|
|
<object size="2 2 100%-2 100%-2" type="image" name="icon" ghost="true"/>
|
|
<object size="100%-20 4 100%-4 20" name="rankIcon" type="image" sprite="" ghost="true"/>
|
|
<object type="image" sprite="glassSquareIcon" ghost="true"/>
|
|
</object>
|
|
|
|
<!-- Stats Bars -->
|
|
<object size= "50%+48 40 100% 136" type="image" tooltip_style="sessionToolTip">
|
|
<!-- Health bar -->
|
|
<object size="18 0 30 100%" type="image" name="health" tooltip="Health" tooltip_style="sessionToolTip">
|
|
<object type="image" sprite="healthBackground" ghost="true"/>
|
|
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
|
|
<!-- Stamina bar -->
|
|
<object size="32 0 44 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="sessionToolTip">
|
|
<object type="image" sprite="staminaBackground" ghost="true"/>
|
|
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
|
|
<!-- Resource bar -->
|
|
<object size="18 0 30 100%" type="image" name="resources" tooltip="Resources" tooltip_style="sessionToolTip">
|
|
<object type="image" sprite="resourceBackground" ghost="true"/>
|
|
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
|
|
<!-- Experience bar -->
|
|
<object size="46 0 58 100%" type="image" name="experience" tooltip="Experience" tooltip_style="sessionToolTip">
|
|
<object type="image" sprite="experienceBackground" ghost="true"/>
|
|
<object type="image" sprite="experienceForeground" ghost="true" name="experienceBar"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- Specific Name -->
|
|
<object size="0 142 100% 162" name="specific" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTipBold"/>
|
|
</object>
|
|
|
|
<!-- Unit details for Multiple Units -->
|
|
<object size="50%-112 0 50%+112 100%" name="detailsAreaMultiple">
|
|
|
|
<object name="unitSelectionPanel"
|
|
size="20 12 100%-20 100%"
|
|
>
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="16">
|
|
<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBold" z="100">
|
|
<object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
|
<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
|
<object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
|
|
</object>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- Total -->
|
|
<object size="100%-42 12 100%-8 46" type="image" sprite="groupsIcon">
|
|
<object size="0 0 100% 100%" type="text" style="largeCenteredOutlinedText" name="numberOfUnits"/>
|
|
</object>
|
|
|
|
<!-- Stats Bars -->
|
|
<object size= "100%-38 52 100%-18 100%-40" type="image" tooltip_style="sessionToolTip">
|
|
<!-- Health bar -->
|
|
<object size="0 0 12 100%" type="image" name="healthMultiple" tooltip="Hitpoints" tooltip_style="sessionToolTip">
|
|
<object type="image" sprite="healthBackground" ghost="true"/>
|
|
<object type="image" sprite="healthForeground" ghost="true" name="healthBarMultiple"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
|
|
<!-- Stamina bar -->
|
|
<object size="14 0 26 100%" type="image" name="staminaMultiple" tooltip="Stamina" tooltip_style="sessionToolTipBold">
|
|
<object type="image" sprite="staminaBackground" ghost="true"/>
|
|
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBarMultiple"/>
|
|
<object type="image" sprite="statsBarShader" ghost="true"/>
|
|
</object>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
<!-- Unit Commands -->
|
|
<object name="unitCommandPanel"
|
|
size="0 100%-36 100% 100%-4"
|
|
type="image"
|
|
z="30"
|
|
>
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="6">
|
|
<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 32 32" tooltip_style="sessionToolTipBottomBold">
|
|
<object name="unitCommandIcon[n]" ghost="true" type="image" size="0 0 100% 100%" style="commandIcon"/>
|
|
<object name="unitCommandCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
</object> <!-- END OF SELECTION DETAILS -->
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!--Commands Panel -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="unitCommands"
|
|
type="image"
|
|
sprite="bottomRight"
|
|
size="622 100%-170 100% 100%"
|
|
hidden="false"
|
|
>
|
|
<object name="unitConstructionPanel"
|
|
size="14 12 100% 100%"
|
|
>
|
|
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTip"
|
|
cell_id="0" tooltip="Construction"/>-->
|
|
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="24">
|
|
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
|
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitResearchPanel"
|
|
style="TranslucentPanelThinBorder"
|
|
size="0 100%-56 100% 100%"
|
|
type="text"
|
|
>
|
|
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTipBottom"
|
|
cell_id="1" tooltip="Research"/>
|
|
|
|
[research commands]
|
|
</object>
|
|
|
|
<object name="unitTrainingPanel"
|
|
size="14 12 100% 100%"
|
|
>
|
|
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTip"
|
|
cell_id="2" tooltip="Training"/>-->
|
|
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="24">
|
|
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
|
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitTradingPanel"
|
|
size="14 12 100% 100%"
|
|
>
|
|
<object size="0 0 100% 100%">
|
|
<repeat count="4">
|
|
<object name="unitTradingButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
|
<object name="unitTradingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitQueuePanel"
|
|
size="4 -56 100% 0"
|
|
type="image"
|
|
style="TranslucentPanelThinBorder"
|
|
>
|
|
<object size="-4 -2 52 54" type="image" sprite="snIconSheetTab" tooltip_style="sessionToolTipBottom" cell_id="3" tooltip="Production queue">
|
|
<object name="queueProgress" ghost="true" style="iconButtonProgress" type="text"/>
|
|
</object>
|
|
|
|
<object size="48 6 100% 100%">
|
|
<repeat count="16">
|
|
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" tooltip_style="sessionToolTipBottom">
|
|
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 37 37"/>
|
|
<object name="unitQueueProgressSlider[n]" type="image" sprite="queueProgressSlider" ghost="true" size="1 1 100%-1 100%-1" z="20"/>
|
|
<object name="unitQueueCount[n]" ghost="true" style="groupIconsText" type="text" z="20"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
</object> <!-- END OF UNIT COMMANDS -->
|
|
|
|
</object><!-- END OF BOTTOM PANEL -->
|
|
|
|
</object> <!-- END OF SN OBJECT -->
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Selection bandbox -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Network status -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
|
|
<object type="button"
|
|
name="disconnectedExitButton"
|
|
style="StoneButton"
|
|
size="50%-84 50%+128 50%+84 50%+160"
|
|
tooltip_style="sessionToolTip"
|
|
hidden="true"
|
|
>
|
|
<object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">Return to Main Menu</object>
|
|
<action on="Press">leaveGame()</action>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
</objects>
|