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0ad/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml
Mythos_Ruler cda3a7eedf Tweaked ship health and Super Dock health.
Disabled <TerritoryDecay> for some miscellaneous things.

This was SVN commit r10144.
2011-08-31 01:08:58 +00:00

51 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="60.5" depth="60.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>10000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
<SpecificName>Great Pyramid</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Tooltip>What treasures lay within this monumental tomb?</Tooltip>
<Icon>gaia/special_pyramid.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>0</wood>
<stone>20000</stone>
<metal>20000</metal>
</Loot>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>special/pyramid.xml</Actor>
</VisualActor>
</Entity>